2013 ford f150

Discussion in 'Community Mods - Archived' started by negativeice, Aug 8, 2013.

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  1. negativeice

    negativeice
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    the model is done and it will be in beamng after I get a new computer and buy the game :)
    asasa.png
     
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  2. Deewad

    Deewad
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    Looks good!
     
  3. Tanksrcool

    Tanksrcool
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    Nice! Good to see you are planning on adding your Ford F150!
     
  4. TrilbyHarlow

    TrilbyHarlow
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    it's pretty blocky, looks like some of the shapes are off in some spots as well, but mabye that's just me
     
  5. Stormdrain

    Stormdrain
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    Yeah, I gotta agree. Im not sure, but I swear I see a lot of triangles. Negativeice, could you get us a wireframe pic?
     
  6. negativeice

    negativeice
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    There can't be any triangles?
     
  7. Masterjoc

    Masterjoc
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    Anyway i wanna hug you.
    You are creating my favo pickup <3
    Maybe think over SVR Raptor Version :D
     
  8. Stormdrain

    Stormdrain
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    It's generally a good idea too keep them to a minimum, as they make a lot more edges than nessicary, which is why you should mainly use quads. (Squares/rectangles) because it helps create smoother edges.
     
  9. negativeice

    negativeice
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    oh there aren't many really
     
  10. FreddyJones

    FreddyJones
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    Following this on RoR and excited to see it here!
     
  11. Stormdrain

    Stormdrain
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    Can we get a close up on that front fender? It looks a little off...
     
  12. Stee26

    Stee26
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    That looks awesome, really looking forward to it.
     
  13. blinkingyellow

    blinkingyellow
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    Great work! i am also in work progress of mercedes S class. i will post pictures about it later.
     
  14. Michael2724

    Michael2724
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    Looks really good mate thought about doing a land rover ?
     
  15. Dummiesman

    Dummiesman
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    What's with everyone saying triangles are bad!? A quad is 2 polygons, aka 2 triangles, so technically he has got a LOT of triangles. Besides they are perfectly fine and needed on many models

    Even professional companies like Turn10 use alot of triangles.

    (imported from here)
     
  16. Scudetto

    Scudetto
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    That's because the model is exported and imported...

    Correct me if I'm wrong, but they don't model those like that.


    Edit:

    That's how it looks when they are making it, no any unneeded triangles


    (imported from here)

    Screenshot taken from youtube video "The Making of Forza Motorsport 4: Car sourcing"
     
    #16 Scudetto, Aug 10, 2013
    Last edited: Aug 10, 2013
  17. pf12351

    pf12351
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    Looks EPIC
     
  18. FreeFall

    FreeFall
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    Oh my, whats that at the windows, pillars and turnsignal? Triangles! NOOOOOOOOOOOOOOOOOO

    Seriously dude, company the polycount on the forza car, and his car. It's way lower! so there's bound to be some triangles here and there..
    Like he said, triangles aint a bad thing. Just because forza models don't have that many triangles doesn't mean it's a bad thing.
     
  19. sander997

    sander997
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    should of picked GT5 waaaay more polygons haha
     
  20. Crashdriver

    Crashdriver
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    wait a min didn't you made this car for rigs of rods but never finished it :confused:
     
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