Lore on Falconeer: Founded in 1972 by a close knit gathering of PHD chemistry students whom were looking to make an entry into the aerospace industry by developing lightweight and high strength atomic-oxygen-resistant polymers in a 2-car home garage, "Falconer Group" became "Falconeer Group" due to a misprint at a local patent office, and the misnomer stuck. After establishing their material science reputation within the aerospace industry over the decades, with freshly employed MIT engineering graduates, in 1996 the Falconeer Group shifted their passion to restoring and revitalizing popular and historic road cars from many different and well known manufacturers. In the 2000's, Falconeer eventually began designing and selling their own meticulously engineered high performance kit cars, and producing one-off and exorbitantly priced circuit focused hypercars sold to the highest bidders in the early 00's to today.. "Apex Legend" Features/Identity: -The ultimate LMP machine built with the intention to set lap records wherever it races. -Mid-engine, rear wheel drive. -Magnesium 2.5L 48-Valve Twin Turbo V12 that revs to 14,500 RPM. -Roughly 957HP/346LB-ft @ 14,500 RPM. (engine go BRRRRR) -Race ECU swap available for 989HP @ ~16,500 RPM w/ over-rev risk. -Chassis/pushrod suspension obsessively tuned at Le Mans and Nordschleife -6-speed sequential, gear driven LSD. -Custom tubbed chassis and detailed interior. -No traction control. -ABS optional (but recommended). -Hydraulic rack and pinion power steering. -5:42 (or faster) on Nordschleife Tourist in capable hands (yes, it absolutely rips.) Driving tips: -This is about as "race car" as it gets, albeit with still very neutral handling near it's limits, careful throttle and smooth steering inputs are needed. -Sim racing wheel with FFB recommended for best results. -Use driveline shock from rapid downshifts during braking to help set the car into corners. -Keep the RPM's up, the turbos are very unresponsive and lazy to build boost below 8,000 RPM. Notes/quirks: -I am not 100% happy with this body, and I did not realize how low poly it was until I was already very committed to exporting it. I did what I could with it. -Automation HATED this car and it really did not want it to exist. I have never had the exporter produce so many weird bugs that I needed to work out. -While I edited jbeams to tune the engine/turbo, the suspension and chassis are direct exports from Automation. The downforce also goes beyond the practical limits of Automation's current suspension offerings, and unless Automation gets an option for third/helper springs, or the ability to fine tune damper stroke length, this is about as fast as I can personally make an Automation car go around the ring.
Nice! What a gem! I'd give it about 4 stars if this was a resource. Also, I found sort of a cheat if you don't want to be careful on the throttle and go all out, although, it will cost you some performance. Just accelerate from 2nd gear. Almost every single time I tried, I didn't spin out, or even drift. So try that if you are a little less hardcore on the shifting.