1. Stuck or having problems creating your mod?

WIP 2017 Volvo VNL 780

Discussion in 'Land' started by CarSquasher, May 3, 2015.

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What should I name this thread?

  1. The same as it is now

    565 vote(s)
    42.2%
  2. Let you guys choose

    174 vote(s)
    13.0%
  3. Voluto VUE 870

    178 vote(s)
    13.3%
  4. Volvo VNL 780

    187 vote(s)
    14.0%
  5. Wentward GNL 680

    200 vote(s)
    14.9%
  6. Jargl JNL 780

    35 vote(s)
    2.6%
  1. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
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    screenshot_00007.png screenshot_00006.png screenshot_00004.png

    This mod is based off the T-Series frame but will crash and drive differently!
    This mod is based off of the Volvo VNL 780, I have been working on this for years and now I need your help to finish it.

    Credits:
    (Beamng Team): T-Series Parts
    (Carsquasher) Interior, Textures, Jbeam
    (CaptanW) File Creation
    (Lucaas) Updating the Mod
    (Blijo) Repairing Textures
    (Cadnav) Volvo Sleeper http://www.cadnav.com/3d-models/model-28546.html


    This project is a work and progress so please be aware that alot is unfinished

    screenshot_00004.png screenshot_00006.png screenshot_00005.png


    THIS IS IN BETA BETA MEGA BETA, DO NOT RE UPLOAD


    Progress Update: Finally starting work on interior 398333-6dcbf0210d15fd62bf3da2b66210b64c.png

    Progress Update: 70% done with interior 398447-f4cf3a90d24e1f66843a2f55dd35faf3.png 398446-e95b9b709d59759800ba26e9216f9ba3.png



    Progress Update: After being outdated, Lucaas got the semi to work again
    463477-e5075f02c2b56a1edd71924801db81a9.png


    Progress Update: Started work on headlights 463704-4bab47eb58460753531c45c4867cf69e.png



    Progress Update: 90% finished texturing the the headlights, started textures on the steps and door handles 464221-f3f453516eb53460a48c656167f34915.png 464219-69712cf07ed29d9112d16a12070e63ea.png 464220-afb2609901ad1700729950ff0947e90c.png
     
    #1 CarSquasher, May 3, 2015
    Last edited: Nov 1, 2018
    • Like Like x 36
    • Agree Agree x 3
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Re: Semi (my own design)

    Look at the proportions of a real semi. Look at yours. Most notably, how is that trailer going to turn when its butted right up against the cab.
     
    • Agree Agree x 3
    • Like Like x 2
  3. Commando11

    Commando11
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    58
    Re: Semi (my own design)

    I suggest to making it just a little bit longer behind the cab. Great job so far. ;)
     
  4. CarSquasher

    CarSquasher
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    Re: Semi (my own design) My Dae files are messed up i need help

    Thanks for the suggestions

    - - - updated
    (imported from here) - - -


    another update
    (imported from here)!!

    worked on the trailer and made it more 3D instead of 2D.
    ddreraewrddiuiees.png
     
    #4 CarSquasher, May 3, 2015
    Last edited: May 8, 2015
  5. Zappymouse

    Zappymouse
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    1,054
    Re: Semi (my own design)

    Model slowly and deliberately, or your work will look messy. A quick tip, when you move things around, you can press "x", "y", or "z" on your keyboard to tie the object to each respective axis, which means perfectly straight surfaces every time. :)
     
    • Informative Informative x 1
  6. CarSquasher

    CarSquasher
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    Re: Semi (my own design)

    Thanks zappymouse I'll try it out

    - - - Updated - - -

    Does anybody know how to texture things well:confused::confused:
     
  7. Stiggy111

    Stiggy111
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    Joined:
    Oct 23, 2014
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    534
    Re: Semi (my own design)

    I don't. But, what engine are you using in your semi? Are you using the 4.5L V8? If you are, you need to use the engine from the T75.
     
  8. CarSquasher

    CarSquasher
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    Re: Semi (my own design)

    i am using the t75 engine:cool:
     
  9. Stiggy111

    Stiggy111
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    Re: Semi (my own design)

    Ok. Just making sure.
     
  10. CarSquasher

    CarSquasher
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    Re: Semi (my own design)

    UPDATE

    extended the back of the truck and smoothed it out and added some detail to the front.
    also added X struts to the trailer and fixed backwards faces and rounded some edges.;)
    untiEEEEEE3EEled.png

    - - - Updated - - -
    i also added some colors to it
    untiEEEEEE3EE3455led.png
    does anybody know how to hook a trailer up to a fifth wheel in blender?:confused: because I dont know how?

    i am going to start the jbeam by myself and we will see how it goes.
     
    #10 CarSquasher, May 4, 2015
    Last edited: May 4, 2015
  11. Funky7Monkey

    Funky7Monkey
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    Re: Semi (my own design)

    I would recommend doing some smoothing on it. Especially on the fenders. Otherwise, it looks great. Somewhat aggressive and racey looking.

    As for the trailer, the scale looks off. A bit too long, possibly.

    You just have to line up the kingpin with the fifth wheel.
     
  12. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

    Joined:
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    Re: Semi (my own design) HELP WANTED!

    Costructive Criticism: Have you been following a blueprint to model? The proportions look way off, it looks more like a toy.. (no offence intended, but somebody had to point that out.. better now than later)
     
    • Agree Agree x 2
  13. CarSquasher

    CarSquasher
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    Re: Semi (my own design) HELP WANTED!

    Like put the pin inside the fifth wheel, funkymonkey?
     
  14. Funky7Monkey

    Funky7Monkey
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    Re: Semi (my own design) HELP WANTED!

    Exactly. The fifth wheel has a notch in it for the kingpin.

    The only problem I see is the distance from the back of the cab to the fifth wheel and rear axle. On a semi with a single rear axle, the fifth wheel needs to be centered over the axle. Also, there needs to be roughly 7-10 feet between the fifth wheel and the back of the cab to prevent the trailer from hitting the cab.

    (imported from here)
     
  15. CarSquasher

    CarSquasher
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    Re: Semi (my own design) HELP WANTED!

    thanks funkymonkey

    arent you working on some trailers yourself:confused:

    - - - Updated - - -

    should i be using blueprints??
     
  16. xerodephex

    xerodephex
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    Re: Semi (my own design) HELP WANTED!

    You don't have to follow the blue prints but use it as a reference.
     
  17. CarSquasher

    CarSquasher
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    Re: Semi (my own design) HELP WANTED!

    oh ok;)

    - - - Updated - - -

    Should I start working on the jbeam:confused::confused:
    i need suggestions!
     
    #17 CarSquasher, May 5, 2015
    Last edited: May 5, 2015
  18. xerodephex

    xerodephex
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    Re: Semi (my own design) HELP WANTED!

    Don't work on the jbeam until the model is done.
     
  19. CarSquasher

    CarSquasher
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    Re: Semi (my own design) HELP WANTED!

    Ok I'll work on it more

    - - - Updated - - -

    Update!
    I smoothed out the truck and added some minor details. Its a little weird in some places so i need to fix that.
    View attachment 60128
     
  20. 1968charger

    1968charger
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    Jun 24, 2014
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    49
    Re: Semi (my own design) HELP WANTED!

    Is that truck based off the freightliner 108sd
     
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