WIP 2017 Volvo VNL Pack

Discussion in 'Land' started by CarSquasher, May 3, 2015.

?

What should I name this thread?

  1. The same as it is now

    816 vote(s)
    38.0%
  2. Let you guys choose

    207 vote(s)
    9.6%
  3. Voluto VUE 870

    249 vote(s)
    11.6%
  4. Volvo VNL 780

    423 vote(s)
    19.7%
  5. Wentward GNL 680

    347 vote(s)
    16.2%
  6. Jargl JNL 780

    104 vote(s)
    4.8%
  1. The Raccoon

    The Raccoon
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    Do you know if you used any older files from the game?
     
  2. CarSquasher

    CarSquasher
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    Yes I did I am trying to see what is wrong. Error says "Main Slot not found"
     
  3. Lucaas

    Lucaas
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    I can help you, if need be. Just send me a PM.
     
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  4. CarSquasher

    CarSquasher
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  5. CarSquasher

    CarSquasher
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    Thank you for your help Lucaas!!!
     

    Attached Files:

    • F6C085F3-3CFE-425E-B391-54125811BD16.png
    • Like Like x 6
  6. Lucaas

    Lucaas
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    Anytime.
     
  7. CarSquasher

    CarSquasher
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    Update: Finally updated the mod to get it in game (Lucaas)
    Currently working on windows, windshield and interior
    --- Post updated ---
    Also please suggest what you think I should fix first! Interior, Jbeam, Textures
     
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  8. rottenfitzy

    rottenfitzy
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    JBEAM!

    Can’t have a good mod without it.
     
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  9. Tixltif

    Tixltif
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    Jbeam, I see so many mods that are super spiky but look amazing I'd rather that be your priority for now
     
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  10. rottenfitzy

    rottenfitzy
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    Agreed. Why have a gorgeously modelled truck and waste it on a crappy mod?
    This mod has so much potential. Why waste it?
     
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  11. CarSquasher

    CarSquasher
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    True, looks like I’ll be doing jbeam tonight
    --- Post updated ---
    Any mods out there or admins that can remove the poll from this thread?
     
    • Informative Informative x 1
  12. Mr.Blueboy

    Mr.Blueboy
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    I've been on the forums for over two years, and haven't seen this suprisingly... I am looking foward to seeing another semi in Beamng. Keep up the good work! :)
     
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  13. CarSquasher

    CarSquasher
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    Update: Working JBeam for doors, rear mirrors and exhaust stacks!
    I am looking for help on the sleeper cab as it very different from the T-Series Jbeam which I am basing everyone off of
     
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  14. CarSquasher

    CarSquasher
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    Final Progress Update for Today: Working on glass textures and finally working on headlights
     

    Attached Files:

    • screenshot_00001.png
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  15. Steveb2002

    Steveb2002
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    Only 2 years? Those are some weak numbers. Just Kidding ;)
     
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  16. CarSquasher

    CarSquasher
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    Progress Update: 50% done with headlight textures, finally making it look good in the front
     

    Attached Files:

    • screenshot_00003.png
    • screenshot_00002.png
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  17. CarSquasher

    CarSquasher
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    I am totally going to need help with jbeam for the sleeper cab, if anyone can help out please don’t be afraid to DM me
     
  18. fufsgfen

    fufsgfen
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    Why you would want to Death Match ??? Dungeon Master ? Um. I'm bit lost here.

    Anyway, it is not that bad to make structure itself, you just make kind of low poly version of the mesh, then connect all vertices with edges like so:
    upload_2018-10-28_23-57-24.png

    I actually managed somehow to make almost as high poly or even higher jbeam than what my mesh was:
    upload_2018-10-28_23-58-16.png

    Then use https://bitbucket.org/Khalibloo/beamng.drive-blender-addon/downloads/ to make it jbeam file thread for that is here https://www.beamng.com/threads/blender-addon.56981/

    It just takes time to make jbeam structure as first version needs usually fixing, many times over, one needs to think that each vertex/node is going to fall down/move unless beams hold it at place.

    My jbeam is quite horrible actually, skilled one can manage it with lot less beams and maybe with using less nodes etc.

    Anyway with that it is not so bad as with doing manually using Notepad++ or other ancient method, of course you will need Notepad++ and many changes of values, then comes deform groups and all that, so it is big commitment of time that is needed for that.
     
    • Informative Informative x 3
  19. CarSquasher

    CarSquasher
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    Final Progress Update for Today: 90% done texturing headlights, started work on door handle textures and textures for the steps along the side
     

    Attached Files:

    • screenshot_00033.png
    • screenshot_00034.png
    • screenshot_00032.png
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  20. Zero

    Zero
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    Did you get away from doing the Jbeam?
     
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