If that's possible, then I will try to make it work. The drive modes have different grip settings from light to heavy, but it doesn't make a difference because of the limitations of this game.
Well, I made the transmission torque converter logic, and from the "Updated Shiftlogic Automatic Transmissions" mod's Sunburst & Grand Marshal's 4AT. However, I did not expect the vehicle to be that heavy and draggy, where a whopping 60kW is needed when cruising at 120km/h. How about changing the final drive ratio?
Great Mod!!!! Thank you! Could you make a Toyota Sienna 2017-2022. This mod is so good I think you can even make the Toyota Sienna 2017-2022!
He uses Forza Horizon 5 models for creating mods, and there are no Siennas in that game, so it is not going to be made
I adjusted the 5A stock transmission gear ratios to be as accurate as most sources I found show, but the diff final drive ratio is already 3.73 which should be correct, so not sure how can I improve things to help you out on this one...
Just a question: Do other Forza games release their models for free? Such as the Honda Odyssey from Forza Motorsport 7, since I saw other users suggesting a minivan? Just to be clear, I'm not making any suggestions, just asking a question. You guys have done an amazing job on one of my all-time favorite trucks! Keep up the amazing work.
I improved the torque converter lockup behavior without changing the gear ratio. If the final drive is 3.73:1, there's no way the gearbox can hold 4th gear, cruising at 80~120 km/h have to use 3rd gear or the speed will drop consistently. Another problem is the differential. The so-called "Toyota Locking Rear Differential" and "Toyota Limited Slip Front Differential" has preload 200(too much) forward lock 0.6(means 120% locking, unrealistic) reverse lock 0.5(means 100% locking, unrealistic). Please investigate the differential IRL 4Runner and edit the ingame LSD data.
Well, you can find it in Toyota's website. They all use part-time AWD, no front LSD, rear diff is either open or locking, Torsen is not available
Thank you! Another update is available now too! Added stock 4Runner bumper Added stock interior (Without any red stitching and TRD logos) Improved torque converter lockup behavior (thanks to @default0.0player ) Made the side TRD Pro logos be removable via parts editor Made the front plate holder optional Added an overall stock config including all stock parts listed before (pictured above, thanks to Palkia @Discord )
Placeholders for the moment, I would like to create some stock 4Runner rims as well, so these will do for now --- Post updated --- Also, I just learned that the base model is the SR5, so in the next update, besides renaming it to that, SR5 rims will also be available for it
And the final update for today! Updated Stock config to SR5 config Added SR5 rims Added SR5 hood Added SR5 interior trim Please mind the rims are far from great, my modelling skills are still killing me...if you don't get too close, they'll get the job done though!
Did you use edgesplit ? from the screenshot it looks like it might just be missing that. You can also select edges and manually set them to be sharp if needed.
I see the S mode is removed from both the 4AT and the 5AT. In this case the "vehicleController_t4runnr.lua" is no longer needed as the only purpose is to separate aggression calculation between D and S, please delete it and change the "vehicleController_t4runner" in both the t4runner.jbeam and the t4runner_transmission.jbeam back to vehicleController, and remove the aggressionSmootingUpSport and aggressionSmootingDownSport.