2048 area auto paint texture stops responding cpu still kinda working though

Discussion in 'Content Creation' started by wilder, Feb 6, 2014.

  1. wilder

    wilder
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    66
    well i am atempting to make a better bigger map and well auto-painting it is causing beamng or torque to stop responding... my cpu is at 18% on beamng alone and slightly going up and down while not responding. so i know that it still is working even though it says not responding, and any way to make beamng a higher priority on windows 8.1? or to help this out or something or should i wait it out? will it eventually paint everything?
     
  2. LSDMT420

    LSDMT420
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    386
    It's best to paint the terrain in smaller layers to avoid the editor freezing, so instead of painting 0-90 all at once go in increments of 5 or so.
     
  3. wilder

    wilder
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    66
    well after waiting 30 min it was all done.... so i guess long as the cpu is active in beamng i guess its still working... the first time it crashed it.... 0% cpu usage
     
  4. raiderfan

    raiderfan
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    145
    open task manager and click details and then right click beamng and you can change the priority there.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice