long story short I am working on a big rim pack, which will include various wheels for different lugs, with different sizes such as 22x9, 26x10, etc.. --- Post updated --- not sure if this is on my end, or beamNG's, however rescaling the jbeam to this massive wheel has cause 2 bugs which is throwing me off, 1. the tire is not rotating perfectly center, however .dae scale is 1,1,1, along with the jbeam, so either the tire is being pulled by a node, or something else is going on, maybe i should increase "tire radius"? BeamNG.drive - 0.23.4.1.12530 - RELEASE - x64 - background (gyazo.com) 2. Extremely vibrates, could be caused by number 1, BeamNG.drive - 0.23.4.1.12530 - RELEASE - x64 (gyazo.com) --- Post updated ---
You can't just make bigger wheels by only increasing the radius, you need to mess a lot with many other values to get it to work properly.
not sure if this is on my end, or beamNG's, however rescaling the jbeam to this massive wheel has cause 2 bugs which is throwing me off, 1. the tire is not rotating perfectly center, however .dae scale is 1,1,1, along with the jbeam, so either the tire is being pulled by a node, or something else is going on, maybe i should increase "tire radius"? BeamNG.drive - 0.23.4.1.12530 - RELEASE - x64 - background (gyazo.com) 2. Extremely vibrates, could be caused by number 1, BeamNG.drive - 0.23.4.1.12530 - RELEASE - x64 (gyazo.com) could you be more specific as to what other values should be tweaked?
Honestly no idea because I always have trouble with wheels myself, try everything that has to do with weight, stiffness and stuff.
bug has been fixed thanks to @Brute from now going to start stabilizing these massive wheels on the hubs
14" wides jbeam are complete, friction and things like that are undergoing testing. once i have a decent amount of sets complete I will release for download. the ones in the photo as you might guess ride like shit, you are correct, they do ride like shit, the offset is insane, but could make some nice builds.