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4.1.1 not working

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by JoshuaStacker1, Aug 8, 2015.

  1. JoshuaStacker1

    JoshuaStacker1
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    Joined:
    Jan 15, 2015
    Messages:
    5
    I was playing 4.1.1 on my friends computer yesterday and 4.1.0 was working fine on my computer yesterday! But, now that I have moved all the mods for the game like maps and vehicles, nothing works. As soon as a map is down loading, the game crashes immediately. I can't tell if I put something in the wrong spot or if this update just doesn't work, can I please have some help with this??
     
  2. masteri

    masteri
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    Joined:
    Oct 16, 2013
    Messages:
    12
    I have the same, no matter what map or scenario, the game crashes every time when the map load is complete. Yes, i have moved all mods other place, re-installed two times but nothing changed. I can't do anything, so i just wait for fixing...
     
  3. vladmir poopin

    vladmir poopin
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    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    clear your caches and setting folder mabey
     
  4. Justaparps

    Justaparps
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    Joined:
    Jul 7, 2014
    Messages:
    124
    I tried both of them, didnt work.
    My specs are :
    CPU = FX 6300
    GPU = Nvidia Geforce 9800 Green Edition 512 mb Vram
    RAM = 2 sticks of 4 gb RAM, making total of 8 GB.
    I included zipped crash details
    Crashing only happens in new version
     

    Attached Files:

  5. vladmir poopin

    vladmir poopin
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    Banned

    Joined:
    Mar 17, 2013
    Messages:
    844
    warnings and shit
    0.88136|W|libbeamng.lua.S0.particles.getMaterialIDByName|unknown material: ICE
    0.88142|W|libbeamng.lua.S0.particles.getMaterialIDByName|unknown material: SNOW
    3.93012|W|CodeBlock::exec|<input> (0): Call to disable in (null) uses result of void function call.
    3.93035|W|CodeBlock::exec|<input> (0): Call to disable in (null) uses result of void function call.
    3.93044|W|CodeBlock::exec|<input> (0): Call to disable in (null) uses result of void function call.

    errors

    5.71751|E|TorqueBeamEngine::beamNGQueueObjectLua|No active object to send lua: streams.reset() 5.71756|E|TorqueBeamEngine::beamNGQueueObjectLua|No active object to send lua: guihooks.reset()
    5.78420|E|TorqueBeamEngine::beamNGQueueObjectLua|No active object to send lua: guiUpdate({["changes"]={"streams"},["streams"]={["engineInfo"]=1}})
    5.78427|E|TorqueBeamEngine::beamNGQueueObjectLua|No active object to send lua: guiUpdate({["changes"]={"streams"},["streams"]={["engineInfo"]=1,["electrics"]=1}})
    16.71156|E|Crashreport|*** Trying to get Lua callstack
    16.71165|E|T3D|*** FATAL LUA ERROR: [string "line"]:1: Lua C++ CrashRpt stacktrace
    Stack Traceback
    ===============
    (2) global C function 'error'
    (3) main chunk of [string "line"] at line 1


    16.71169|E|T3D|*** while executing this line: error('Lua C++ CrashRpt stacktrace')
    16.71172|E|T3D|*** in chunk: line

    crash report
    <?xml version="1.0" encoding="UTF-8"?>


    -<CrashRpt version="1403">


    <CrashGUID>85720fa1-ff73-490c-92c2-48f044689e0b</CrashGUID>


    <AppName>BeamNG.drive</AppName>


    <AppVersion>0.4.1.1.984</AppVersion>


    <ImageName>C:\Program Files (x86)\STEAM\steamapps\common\BeamNG.drive\Bin64\BeamNG.Drive.x64.exe</ImageName>


    <OperatingSystem>Windows 7 Professional Build 7601 Service Pack 1</OperatingSystem>


    <OSIs64Bit>1</OSIs64Bit>


    <GeoLocation>en-us</GeoLocation>


    <SystemTimeUTC>2015-08-08T17:24:56Z</SystemTimeUTC>


    <ExceptionAddress>0x7fef8778f4a</ExceptionAddress>


    <ExceptionModule>C:\Windows\System32\nvwgf2umx.dll</ExceptionModule>


    <ExceptionModuleBase>0x7fef7cb0000</ExceptionModuleBase>


    <ExceptionModuleVersion>9.18.13.4144</ExceptionModuleVersion>


    <ExceptionType>0</ExceptionType>


    <ExceptionCode>0</ExceptionCode>


    <GUIResourceCount>41</GUIResourceCount>


    <OpenHandleCount>545</OpenHandleCount>


    <MemoryUsageKbytes>269632</MemoryUsageKbytes>




    -<ScreenshotInfo>


    <VirtualScreen height="1024" width="2720" top="0" left="0"/>




    -<Monitors>


    <Monitor height="1024" width="1280" top="0" left="1440" file="screenshot0.jpg"/>


    <Monitor height="900" width="1440" top="0" left="0" file="screenshot1.jpg"/>


    </Monitors>




    -<Windows>


    <Window title="BeamNG.drive - 0.4.1.1 - x64 - DX11" height="864" width="1456" top="-4" left="-8"/>


    </Windows>


    </ScreenshotInfo>




    -<CustomProps>


    <Prop value="7A5BECBD427826FDAC-E589-7DFE-1358-BA0F-ECB9" name="H2"/>


    <Prop value="Aug 7 2015 23:14:20" name="build_time"/>


    <Prop value="buildbot build 984 on winbuildbot - Fri 08/07/2015 - 23:11:14.67" name="buildinfo"/>


    <Prop value="984" name="buildnumber"/>


    <Prop value="no" name="full_dump"/>


    <Prop value="0.4.1.1" name="version"/>


    </CustomProps>




    -<FileList>


    <FileItem name="crashdump.dmp" description="Crash Minidump"/>


    <FileItem name="crashrpt.xml" description="Crash Description XML"/>


    <FileItem name="game-settings.cs" description="Torque3D Settings File TS"/>


    <FileItem name="game-settings.ini" description="Torque3D Settings File INI"/>


    <FileItem name="screenshot0.jpg" description="Desktop Screenshot" optional="1"/>


    <FileItem name="screenshot1.jpg" description="Desktop Screenshot" optional="1"/>


    <FileItem name="torque3d-input.log" description="Torque3D Input Log File"/>


    <FileItem name="torque3d.log" description="Torque3D Log File"/>


    </FileList>


    </CrashRpt>
    i have no clue what any of this means tho
     
  6. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    I had 22 files missing from the first original download of this release. Wonder if it's a Steam issue on that.
     
  7. rocktruckride

    rocktruckride
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    Joined:
    Aug 2, 2015
    Messages:
    10
    Have same problem with mine. was playing fine last night and when I tried today I seen it updated or validated to 4.1 and now just like you guys, it loads up as normal on any map, but as soon as it goes to game screen where your car would be and your hud display it just shuts down, no errors or anything, I re installed and deleted etc... any help would be awesome because I only been playing for a week and I loveeeeeee it lol
     
  8. abernoodles

    abernoodles
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    Joined:
    Aug 25, 2013
    Messages:
    3
    Shoot guys, its most likely DX 11 incompatibility. :(
    I've got a GTX 260 and thats DX 10 only. Man, major bummer.
     
  9. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,074
    DirectX 10.1 should be supported with the latest version
     
  10. randomshortguy

    randomshortguy
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    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Does that mean you've moved back to DX10 from DX11?
     
  11. abernoodles

    abernoodles
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    Joined:
    Aug 25, 2013
    Messages:
    3
    Hmm, then what could it be? It seems like a few of us are having this problem with crashing upon loading a map.

    Edit: I'm sorry, I'm a bit confused. I've read that the lastest version of the game supports DX10.1 and I've also read that it doesn't, but it will come in the next update.
    Also, were all assuming the problem here is a simple DirectX compatibility problem, but could it be something else?
     
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