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780 ti running at only 30 FPS? Laggy

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by pf12351, Mar 24, 2014.

  1. pf12351

    pf12351
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    Hey guys, as most of you know, I recently built a custom PC with what I think are very good parts. I have the nVidia 335.23 driver update and it lags so bad. Along with max 35 fps. I am forced to move back to my Alienware, 660GTX, to run with 60 FPS on full settings except post FX. My 780 ti was running with post FX. GTX660 running on something before 334. Anyone else have this issue? Anyone know how to fix it. Oh yeah, before I forget, don't say rollback. It is a new PC and that is the only driver I have. Also, does anyone know what the actual issue "is"?

    pf.
     
  2. Kitteh5

    Kitteh5
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    Roll back the Nvidia drivers to the ones you used before you lagged.
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    A) CPU
    B) Possibility that you've accidently set the windows power mode to some eco shizzle which will downclock your GPU and CPU
    C) NVidia site you can download older driver versions.
     
  4. pulley999

    pulley999
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    WHQL Unified 320.49 seems to be a good match for most of the games I play, including Beam, on a Kepler-based 700 series GPU. I've been seeing complaints regarding DX9.0c performance with the latest drivers in some games, makes me think that this may also be the culprit here.
     
  5. SeenCreaTive

    SeenCreaTive
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    Probably your CPU. Common. Same with Planetside 2 the thing that is holding your FPS down is your CPU
     
  6. pf12351

    pf12351
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    I can assure it is not my CPU. I have a 4770k @ 3.5 ghz not o/c. It is fully compatible with my mobo, asrock z87 extreme9.
     
  7. pulley999

    pulley999
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    Like others have said, try downgrading your video card drivers to a previous version in the nVidia archives. 320.49 runs BeamNG quite well with a GTX 760. Just because it's a new system and this is the first set of drivers you installed doesn't guarantee there will not be problems. It could also be your power plan.
     
  8. eletricmano

    eletricmano
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    If you're PC has an integrated GPU, it could be that BeamNG is using that instead of your GTX 780 ti, then you would have to change that in the NVIDIA control panel. Maybe it could be heat that's causing the problem too, throttling your GPU (or CPU). And make sure that Windows' power mode/plan is set at "High performance".
     
  9. MichaelwithaAsus

    MichaelwithaAsus
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    I know you may think it can't be your cpu ,but I had the exact same problem and thought it was my GTX 760 and it couldn't be my 4670k but I had to much thermal paste on so see if your cpu has to much thermal paste or if it is not making contact with the heat sink because the game is cpu based.
     
  10. DevKryton

    DevKryton
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    I have like exactly the same specs, i7 4770k, EVGA gtx780ti Super Clocked and evething running on a 500gb SSD and I get shit performence. Main reason why I slowed down on doing Beamng videos btw.
    Also has to do with beeing in Fullscreen and Windowed mode, when I am in FSM I get better performence, like 40-50fps instead of 25-35Fps in WM.
     
  11. logoster

    logoster
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    sounds like either gpu driver's, or the gpu not detecting beamng as a 3d application, so it tries to run it in 2d mode
     
  12. ThreeDTech21

    ThreeDTech21
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    How many cars are loaded into the game? Any more than 4 and the game will crawl, physics is calculated car per core, that will make any system slow no matter if it's high end or not


    Sent from my iPhone using Tapatalk
     
  13. logoster

    logoster
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    ..., no it won't, not all cpu's are 4 core cpu's, some are 8 core cpu's, some are 6, some are 12, and so on, and the i7-4770K is a virtual 8 core cpu, and even then, it depends on how powerful the cpu itself is, for example, i can get up to about 6-7 moonhawks before it becomes unplayable (on pure grid) and my cpu is only a 4 core cpu (i5's don't have hyperthreading)
     
  14. logoster

    logoster
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  15. ThreeDTech21

    ThreeDTech21
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    The gist of it is if you run out of cores your system starts to slow, sure you can play up to 6-7 cars on your system but even at car #5 I'm sure the degradation starts even if barley noticeable at first ( a few frame drops) that's what I'm implying. I was able to get 5 in my game and started to notice it (4 core i5 4670k.)

    I imagine the same goes for 12 core or perhaps 6 core w/HT. It would be 12 cars + 1 = degradation.

    The OP is saying it may be his video card but the game is not as heavy on GPU as many think it is at this early stage. Especially if the graphics are intentionally lowered dramatically.

    Having to many cars loaded may have been the reason for the OPs slow performance even though it's a long shot it's a valid question. With games like GTA 4/5, Grand Tourismo and Next Car Game rendering anywhere from 8-30 cars on screen at once, a solid 5-7 cars in BeamNG as a performance killer may be overlooked.

    Sent from my iPhone using Tapatalk
     
    #16 ThreeDTech21, Apr 2, 2014
    Last edited: Apr 2, 2014
  16. logoster

    logoster
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    first of all, you can NOT, use games like NCG, or GTA, or Gran Turismo for comparisons, as there simulating 4 points of a vehicle, at like, 10 points per second, BeamNG Simulates 400-500 points at 2000 points per second, which is why it uses so much cpu.

    when compared with cpu usage, no, the game isn't gpu intensive, however, when just on it's own, it actually does require a decent gpu. and i highly doubt that the op is running more car's then cores as soon as he opens the game, so the chance of his cpu being the problem is quite low, besides, many people here have already stated that the latest nvidia drivers are crap, and that they also had to downgrade to fix there fps in beamng, so we just have to wait for the op to download the suggested driver's from nvidia's website, then see what performance he gets
     
  17. ThreeDTech21

    ThreeDTech21
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    I'm simply stating a fact that I think anyone can grasp. Those games can produce dozens of cars on screens at once and BeamNG cannot achieve that (at this time). I know that in the future it will have OpenCL and can achieve perhaps the same.

    Also I did state that my question was "a long shot, but still worth an ask" since it could be overlooked as a symptom of bad frame rate because so many other games that feature cars use a very simplistic simulation algorithm as you pointed out. The new user of BeamNG may not recognize 6+ cars as a limiting factor of frame rate.



    Sent from my iPhone using Tapatalk
     
    #18 ThreeDTech21, Apr 2, 2014
    Last edited: Apr 2, 2014
  18. logoster

    logoster
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    well, this isn't a new user, he just recently got a new pc, as he said in the op
     
  19. pulley999

    pulley999
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    Seeing as both pf and DevKryton have identicalsystem configurations that should annihilate the game, yet get awful performance, perhaps this is a widespread issue with this PC setup and they should get in touch with the devs?
     
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