A more Realistic Vehicle

Discussion in 'Ideas and Suggestions' started by SquidCrafter, Oct 8, 2017.

  1. SquidCrafter

    SquidCrafter
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    So like we all know BeamNG is very realistic in its crashes, but honestly that's pretty much it. Apart from the graphics of course. But why don't we take it further? For now we have a realistic fuel mileage (Or at least I think so) Why don't we add something like Engine Oil Change? After a specific amount of Kilometers/Miles are reached, the car has to change its engine oil, and if the user doesn't, there will be significant power loss, damaged piston rings etc. I have a lot of ideas and let me just simplify it down here:
    ~Engine Oil Change
    ~Automatic Transmission Oil Change
    ~Manual Transmission Oil Change
    ~ Used Clutch (Manual Transmission)
    ~Shock Absorber's should have it's life expectancy (Like after 50000 miles it has to be changed)
    ~Springs also (Like after a period of usage springs become weak)
    ~Fuel Pump (After a certain period of usage the fuel pump weakens causing the car to stall often)
    ~Brake Discs (After a certain period of time, In ABS , The discs should wobble while the user is braking like irl although I don't think this applies in Non-ABS cars)
    ~Brake Pads becomes used
    ~Real-Time car aging like metal fatigue, Rust etc.

    And these are things not really related to the cars performance:
    ~The starter motor, rather than users pressing the keyboard button once to start the engine, we long press it like irl, like if the car wont start we have to keep long pressing the button until it starts.
    ~Cold Starts
    ~Oxygen Ratio (Users can control the amount of oxygen in air)
    ~Speeding up time (This should definitely be implemented if a realistic car aging update is released)
    ~In-Game saves that doesn't spawn you in a new car when you load. Or you can save and reload the map with everything you have added in it.

    and thats pretty much it.
     
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  2. CaptanW

    CaptanW
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    most of that is pointless, oil changes dont really matter because most cars used barely drive more than a mile before being crashed. If you want more realistic features i would recommend downloading the "More Features Mod" (https://www.beamng.com/threads/more-features-mod-11-1-beamng-drive-0-10-0-0-english-only.18246/)

    -You can already save a map with everything you have added but i don't recommend it because i saw you just recently got the game. Saving on a map can cause lots of game crashes, break textures and more. I know this game inside and out so if i break something i can fix it.

    -You can also save the damage on a car using the radial menu.

    -Brake pads are already in the game, you can choose basic, ceramic, racing and more brake pads.

    -A speeding up timer is also in the game or at least the kind im thinking of, it tests 0-60 and 60-0 times. Just go to the app button one the bar on the side of your screen in beamng.

    Have fun.
     
  3. SquidCrafter

    SquidCrafter
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    Yes I am aware of the brake pads what I mean is that after a certain time of usage it becomes used up and I think I forgot to mention this should be applied in career mode hehehe, since freeroam cars would just get wreck in a matter of seconds
     
  4. SquidCrafter

    SquidCrafter
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    What I meant is not the speeding up timer for racing I mean the acceleration of time rather than slowing down, it accelerates it
     
  5. ManfredE3

    ManfredE3
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    People already often don't realize that turbos can overheat and that process is sped up a lot compared to IRL.
     
  6. SquidCrafter

    SquidCrafter
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    I am aware of that also
     
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