So I've been slowly getting one of the roads in my map in order, and it's almost done enough to reveal. However, I've got one better. How about, A FREE copy of Arma Cold War Assault from GOG! That's a DRM free game site! https://www.gog.com/game/arma_cold_war_assault It's only good for the next TEN hours. Link provided should be safe for work, though I'm not too sure on the violence depicted within the game. --Map updates will follow over the next few days. I will respond to other comments tomorrow as I just wanted to post this quick. --- Post updated --- ...EDIT ...another jump NAILED perfectly! 145~150mph in an older Pessima with the throttle matted to keep the nose up, jumps this new bridge absolutely perfectly. You will be able to have many blocks of a fairly straight run to get most of a mile of room on either side of the bridge over this flood control canal (viaduct system). The bridge was just slightly longer but then the jump didn't work, but this length is absolutely perfect for a good sports coupe/sedan to take it easily. Adds a whole lot of fun. Incidentally, the surface road joins a far lane on either side of one end of this bridge, the bridge currently does not have any supports yet but will get the cylindrical single-pole (per side) supports like the off-ramp kit usually has. These are technically off-ramps I just put them wall-to-wall to make a sloping bidirectional bridge out of since the highway pieces were too far off scale for here. So no worries, there will be a whole lot of fun to be had whenever the next version comes out! My motto is, if it can be a jump, it should be, if it can't be, fix it and make it a jump anyway if at all possible. Jumps are fun, and this is a car crash and driving simulator, why the heck would you NOT want to have jumps EVERYWHERE. That's why we have Los Injurus, and it earns it's name dutifully. It took about a good hour to get this jump perfected, but I'm sure many people will find not only this jump, but will find that the time is well spent. Also shown is access to the viaduct/flood control canal for maintenance... and you, in the event that you fail a jump and land in it. So entirely making sure I throw my all into making every version better than the last for a community that more than deserves it! Another EDIT: Jump needs precisely 138mph at a minimum and at most 146mph, and you'll do it perfectly. --That is all for right now, more pics when I have more props and finish treatments on this area.