========================= Hi, name's Mr.Bot! This is a project inspired by The Walking dead, Days Gone and The Last Of Us. I plan on making lore for this map and other props that I plan on putting in. Such as torn up quarantine flags, abandoned cars, etc etc. If anyone has suggestions, just reply to the thread. The basis of this map is supposed to be an abandoned version of East Coast USA, where the state has fallen to nature as humanity has fallen too but with many remaining! . Important! This map has a lot of detail, including a lot of plant assets set in clusters. People with low end PC's might suffer performance issues. Lore page has been updated, info and lore are separate. Take a read! 07/29/2024 Lore- https://docs.google.com/document/d/1dR6iLPEvWuNF4ShP793dlBNKFy_pWHyFo9GR9I_lJqo/edit (fixed) Info- https://docs.google.com/document/d/1yleB_leq42Zb7C74ccWEJo3hOKWdqH-n1fsuOfVhGbM/edit Here are some development screenshots. ======================== ========================= Who are helping/lovely beta testers: @YeetMan @Danny Werewolf @Rulixy_x @Bentonchiez @Bifdro @nobeam My discord to contact me- ressen Current state of production, Version 2.0.0 PBR Complete Current problems: None Videos 2019/prior behind the scenes Download Link v2.0 Google drive- https://drive.google.com/file/d/1IOitl5BM8ydcQV9cbYNXRIsUJcvU-Dpd/view?usp=sharing (fixed, should work now 10/29/24) Mega link- Removed If you wanna support me, you can donate here :> https://www.buymeacoffee.com/Mr.bot ========================= V1.5 update log (12/17/2022) Fixed broken roof textures and container textures found in the sawmill and checkpoints. Fixed a bunch of other broken textures caused by the 0.27 update. Added a new area, "Silver Hill Hospital" and updated the port area. General optimization and polishing areas up. ========================= Known Bugs: Forgot to remove a couple "No Texture" models from the map Silver Hill Hospital garage lights still being turned on. ========================= V1.7 update log (1/07/2023) New configs Added a new home near the TRF Faction Polishing up some areas General fixes ========================= V1.8 update log 4/28/2023) Check point 1 is now easy access, no longer one way in-one way out Polished up Firwood Dam, Silver Hill Hospital/Laboratories, Rocherdale and the watch tower New vehicle and general city assets (more to come) Expanded Black Cliff Harbor Helicopter/plane crash sites Expanded the watch tower More general fixes Little bit more lore ========================= V2.0 update log 12/09/2023) Reworked a lot of areas including Firwood, Silver Hill Hospital/Laboratories, Rocherdale, Firwood Dam and many more areas. New vehicles assets and more in general Optimized the map somewhat More buildings in the backdrop to represent Silver Hill City Removed lights in Rocherdale as it was causing too much lag Some Christmas decorations placed around the map And so much more! ========================= Known bugs: LODS of vehicles are white Floating brick stack in Black Hill Harbor ========================= Possible rework of the old research facility ========================= My other project in the works. https://www.beamng.com/threads/a-new-west-coast.66373/
This map is in a really bad state. Doubt I'll like it, way too chaotic for driving around. /s Can't wait for this map. I'd love this.
More progress done to the town/neighborhood area, More vines and and plants will be added to the power lines/lamp posts and buildings
Looks really interesting, perfect for the apocalyptic stuff that goes on in the role play group. Nice work!
This would be awesome for roleplaying purposes, like post apocalyptic, warfare or abandoned themes. Looking forward to this!
this looks really, really cool! my only advice would be to maybe somehow wear-down the textures on the buildings (if you know how to texture) and mess up the roads a heck of a lot more with very mild vegetation or re-texturing to make them look rather well worn by nature
I'm gonna find out how to texture soon tho but now I'm just using the decals I have available to me right now
It's really looking good :3 I just have a doubt about changing Z axis and rotate the buildings to make them looking old, changing/modifying the textures will be way more realistic ; but it's already very nice, so, as the 22 others for this nice 100 % yes, yes, you should continue the good work :3 Good luck :3 And ask if you want some textures, can be doable for me to explain or do some stuff for you ;3 Ps : vines on the wires, beautiful and post-apo melancholic idea :3
I moved from the city on this one, decided to put on a bridge! And ignore the grass piece in the second pic! --- Post updated --- Yeah I will change the textures for the buildings soon if I ever figure out how to change/make them and I'm happy you're liking it so far! x3
I really like how this looks. There aren't a lot of post-apocalyptic maps, and I'd love to see how this turns out.
Hah! Yeah it would be nice but.. make sure you aren't during night! --- Post updated --- I know right? I guess I'm the only one and it will turn out well! I'm planing to put much time into this since I have a whole week off from school --- Post updated --- I will soon post a video so y'all could see this map in action!
You're not the only one, but I like the level of details you have since you begun from an official map, it looks really realistic. Don't worry about it, if we talk about post apo, I'll have your map in my mind ;3 The style is completely close to The Walking Dead one, I love it, and no, I won't take a break during the night but more try to never have to go under 30 km/h Waiting for the video
Yeah I put lots of time into these, I have experience since I've been making edits dating back from last August that I can show! (If you want)