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A question about cars' sound simulation.

Discussion in 'General Discussion' started by ravenchen, Mar 23, 2024.

  1. ravenchen

    ravenchen
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    Hi guys! Recently I'm conducting an experiment about automotive cars and I made up a scene. I use BeamNG.Drive as the sound resources. Now I'm wondering how BeamNG gets such vivid sounds from all kinds of vehicles. I have some basic guesses. One, they were recorded in reality and processed by some designers. Two, they are all made up, like making the sound of a car by cans. Three, they are simulated by some professional software, like Fmod...Now I'm really confused, and it's very important for my experiment. So I wonder whether there is an official documentation which introduces the sound of the cars in detail.
    So guys, if you know anything about this question, I'm more than happy to discuss it with you.
     
  2. someguy5738

    someguy5738
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    BeamNG uses FMOD for its sound simulations, I think
     
  3. ravenchen

    ravenchen
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    Thank you for your reply :) But don't they need some original car sounds as resources to simulate a real car move? And I have a little question: if they really use FMOD to make the sound, it means the sound is not that powerful, right? It just makes the players feel like it's a real car but in reality, maybe it's totally the other way around.
     
  4. CaptainZoll

    CaptainZoll
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    this video goes through the process they use for implementing sounds:
     
  5. ravenchen

    ravenchen
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    Hi! Thank you for your reply! And now I know how they make the scene sound and it's so real. But actually, I'm more curious about how they process the car's moving sounds, like firing up the engine, car accelerating, or decelerating, etc. But I can't find the related videos from the official BeamNG channel on YouTube: (
     
  6. hacker420

    hacker420
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    I'd pop in there and ask TDK https://www.beamng.com/threads/audio-feedback-thread.44084/
     
  7. ravenchen

    ravenchen
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