Adding custom parts to a car

Discussion in 'Content Creation' started by gigawert, Nov 24, 2015.

  1. gigawert

    gigawert
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    I just realised, that with my new custom light mod, that I could've made it add a new taillight design selectable from the parts menu instead of it overwriting the normal lights. How do I do this?
     
  2. torsion

    torsion
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  3. gigawert

    gigawert
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  4. gigawert

    gigawert
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  5. gigawert

    gigawert
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  6. torsion

    torsion
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    Hmm, let me take a look at your taillights files, brb.
     
  7. crashmaster

    crashmaster
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  8. torsion

    torsion
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    It appears to me that the game does not accomidate what you want to do very well right now. At first I was going to advise you to look at the "Front Fascia" and "Rear Panel" since that's what the lights map onto... but the .dds files are called in the materials.cs & the glowmap and I don't see a good way to swap that stuff out by itself yet.
    I don't think doing a whole-vehicle skin for euro lights is exactly what gigawert had in mind!
     
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  9. gigawert

    gigawert
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    It looks like the Covet is the only vehicle without a jbeam for the lights, I think.
     
  10. torsion

    torsion
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    Maybe I'm being thick, but even with the jbeam (like on the pickup) I don't see how you can achieve what you need to do. :-(
     
  11. gigawert

    gigawert
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    I'm thinking I will just have to leave my mod in the format it is in.
     
  12. torsion

    torsion
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    It may just be that what's needed here is (way) beyond my knowledge.
    • Everything you want to work with *does* have it's own part already - either the Front Fascia, Rear Panel, or whatever.
    • You've got a .dds file already - that's done.
    • The .dds files seem to map to a name in the materials.cs file for the vehicle, for example: mapTo = "hatch_lights_on_intense";
    • we could create a folder for your mod and put the .dds file in it along with a materials.cs file which maps that to... what? I think mapping to hatch_lights_on would be a mistake since we've already got something by that name (the stock stuff). I guess this should be arbitrary and unique.
    • Then I guess your textures would map to the replacement fascia/panel/wahtever in a .dae file.
    I'm really out of my league on this though.
     
  13. Spaceballs the Username

    Spaceballs the Username
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    Copy the original lights to a new jbeam file, then do what you did to overwrite the original one. Give it a new name and a new "codename" and it will be a new part in the list.
     
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