Solved Adding Textures

Discussion in 'Mod Support' started by Yama, Feb 26, 2017.

  1. Yama

    Yama
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    Joined:
    Sep 10, 2015
    Messages:
    95
    I wanted to add textures for mountain and roads to game but I don't know how to do it. I wanted to have mountain texture as paint (like sand, grass, asphalt etc.)
     
  2. fivedollarlamp

    fivedollarlamp
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    Joined:
    Sep 18, 2016
    Messages:
    3,144
    I have this problem too. Except I have no clue how game files work, so i'm probably not going to get an awnswer that makes no sense to me. :(
     
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  3. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    Code:
    new TerrainMaterial()
    {
        diffuseMap = "levels/GridMap/art/terrain/Overlay_02";
        diffuseSize = "20";
        detailMap = "levels/GridMap/art/terrain/Rock-05-D";
        detailSize = "7";
        detailDistance = "200";
        internalName = "Rock";
        useSideProjection = "0";
        detailStrength = "0.43";
        normalMap = "levels/GridMap/art/terrain/Rock-05-N";
        parallaxScale = "0";
       macroMap = "levels/GridMap/art/terrain/RockyDirt-01-D";
       macroStrength = "0.3";
    };
    BeamNG.drive\content\levels\GridMap.zip\levels\GridMap\art\terrain\material.cs

    Couldn't find something on the wiki

    It takes time to explain all the thing you have to do
     
    • Informative Informative x 1
  4. Twitch Axis

    Twitch Axis
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    Joined:
    Dec 29, 2015
    Messages:
    504
    If your going to do this...it's going to require a lot of time and effort.

    1. Google an image without copyright use a photo of yours and properly scale it to the size required.
    2. You will kinda have to search around a little for like the macro file and stuff like that, I'm not too familiar with that.
    3. Once you have all the images ready just open up a current texture file and replace them with the new pictures you found.
     
    • Informative Informative x 2
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