I wanted to add textures for mountain and roads to game but I don't know how to do it. I wanted to have mountain texture as paint (like sand, grass, asphalt etc.)
I have this problem too. Except I have no clue how game files work, so i'm probably not going to get an awnswer that makes no sense to me.
Code: new TerrainMaterial() { diffuseMap = "levels/GridMap/art/terrain/Overlay_02"; diffuseSize = "20"; detailMap = "levels/GridMap/art/terrain/Rock-05-D"; detailSize = "7"; detailDistance = "200"; internalName = "Rock"; useSideProjection = "0"; detailStrength = "0.43"; normalMap = "levels/GridMap/art/terrain/Rock-05-N"; parallaxScale = "0"; macroMap = "levels/GridMap/art/terrain/RockyDirt-01-D"; macroStrength = "0.3"; }; BeamNG.drive\content\levels\GridMap.zip\levels\GridMap\art\terrain\material.cs Couldn't find something on the wiki It takes time to explain all the thing you have to do
If your going to do this...it's going to require a lot of time and effort. 1. Google an image without copyright use a photo of yours and properly scale it to the size required. 2. You will kinda have to search around a little for like the macro file and stuff like that, I'm not too familiar with that. 3. Once you have all the images ready just open up a current texture file and replace them with the new pictures you found.