Adjustable enviromental temperature

Discussion in 'Ideas and Suggestions' started by Gnarlex™, Dec 15, 2017.

  1. Gnarlex™

    Gnarlex™
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    Joined:
    Feb 20, 2015
    Messages:
    273
    Hey!
    This is just a small suggestion.
    It would be cool if there would be adjustable temperature on maps, for multiple reasons that I am too lazy to list right now.
    Well, I can list one;
    -To see white "cold engine smoke" on all maps
    This would be cool since you could maybe do some cool videos with it.

    Well, that was all.
    Thanks!
     
    • Agree Agree x 1
  2. Jsap20

    Jsap20
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    Joined:
    Jun 26, 2016
    Messages:
    630
    Sounds like a great idea! and maybe even snow! it would reload a snowed version of the map, and make the gravity less to make it slick
     
    • Agree Agree x 1
  3. Michaelflat

    Michaelflat
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    Joined:
    Jul 10, 2014
    Messages:
    1,543
    F11...
    Go to the TOD
    Change the values in the temperature curve. Start and End values must be the same (as it goes around in a loop)

    It is a bit dev-ish so i would suggest having a slider in the "Environment" menu
     
  4. Gnarlex™

    Gnarlex™
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    Feb 20, 2015
    Messages:
    273
    I totally agree!
    --- Post updated ---
    TOD?
    Sorry to ask, but where/what is that?
     
  5. Plissken

    Plissken
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    Joined:
    Aug 4, 2013
    Messages:
    38
    https://wiki.beamng.com/Level_temperature

    ---
    I wish we could change the temperature inside a Lua trigger, so we would be able to simulate hot or cold point, for exemple a volcano or a factory cold room.
     
    • Agree Agree x 1
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