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Ai Paths not recognised ?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by sparkyjnr411, Dec 24, 2017.

  1. sparkyjnr411

    sparkyjnr411
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    Hi all,
    I am making a map for my own use but i have made a Ai path using Road Editor but any Ai cars i spawn and set to random just wont attempt to move or recognise its there, i have made Ai paths before and never had a problem so i am unsure if its a bug from the update or i am just be silly and missing something.
    Any help would be appreciated :)
     
  2. Nadeox1

    Nadeox1
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  3. sparkyjnr411

    sparkyjnr411
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    So i gave this a go and out of my 2 paths it would recognise 1 after reloading the game and the Ai cars would follow that one path, i drew both paths identical and side by side so not sure whats going on?, I have now deleted both paths to re-do as the Ai now seem to get confused on corners and stop (not constantly but still often) and seem slower, Now i have re-done the paths its back to not recognising by either Ai cars or the Debug.
    Very confused ?!?
     
  4. Nadeox1

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    Pictures of how of these paths and corners look like would help.
    Perhaps a video even?
     
  5. sparkyjnr411

    sparkyjnr411
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    As you can see its just a simple oval, I have now just got a wider path running around instead of 2 side by side ( i had a inner and out path originally in the hope that all Ai did not got for the same line )
    I can make a video if needs be but hopefully you can see an obvious mistake on my behalf.
    I really appreciate your help and replies Nadeox1, Thank you.
     

    Attached Files:

    • BeamNGdrive1.png
    • BeamNGdrive2.png
  6. Danny Werewolf

    Danny Werewolf
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    Uhh, have you set the drivability to 1 yet? Unless you have before, I'm pretty sure that's what you need...
     
  7. sparkyjnr411

    sparkyjnr411
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    --- Post updated ---
    Unfortunately not -.-
     

    Attached Files:

    • BeamNGdrive3.png
    • BeamNGdrive4.png
  8. Danny Werewolf

    Danny Werewolf
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    Oh, make sure to press Ctrl+L to reload, I believe the lua or something? After that, the Navigraph should appear.
     
  9. Nadeox1

    Nadeox1
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    Yep, reloading LUA (CTRL+L) is required to update any change on the navigraph
     
  10. sparkyjnr411

    sparkyjnr411
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    Still nothing ?
     

    Attached Files:

    • BeamNGdrive5.png
  11. Nadeox1

    Nadeox1
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    Just to make sure, check that you have done the following in this order:
    1. Your road has drivability set to 1 (or above 0, is needed so that the AI knows it can drive on that road)
    2. You pressed CTRL+L (or reloaded the level) (If you have not saved the road with drivability above 0 first, your road would not appear as drivable)
    That's it pretty much
     
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