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  1. The Beast in the East

    The Beast in the East
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    Joined:
    Oct 10, 2017
    Messages:
    1
    Good evening,

    I have been attempting to set up a challenging race in an oval with the hotlapping feature. However, even adjusting the risk of the AI from 0.9 to 1 does not change the fact that they are dreadfully slow around the banked turns.

    I have raced cars on the three navmeshed oval tracks I could find:
    - Gridmap V2
    - American Road Refresh
    - Motorsports Playground (large oval)

    And I encounter the same issue on all of them. The AI cars perform well on the straightaways but slam on the brakes and ride them the whole way through the turns.

    I have tried to compensate for this by giving the AI much faster cars than the player car, but then I get demolished on the straightaways even with them struggling with turns.

    How can I solve this? How can I make the AI take turns normally?

    I have attached a video of me encountering this issue with right checkpoints around an oval and two checkpoints around an oval (just in case I was being too liberal with placement) as well as me adjusting the AI risk to 1 for the eight-checkpoint race (the AI crashes into a wall on 0.9 risk on the two checkpoint one).

    Please let me know what else you require from me to help facilitate a solution!

    Yours,
    BitEU
     

    Attached Files:

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