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AI Traffic using wrong decalroads

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DeltaV, Jul 22, 2022.

  1. DeltaV

    DeltaV
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    Joined:
    Mar 28, 2018
    Messages:
    35
    I have found that some AI crashes may be caused by the AI trying to drive on incorrect decalroads. For example, here is a car trying to drive on the decalroad which represents the dirt by the side of the road:
    upload_2022-7-22_11-4-27.png
    Here is the location where this occured (uploaded to the media server):

    Code:
    https://media.beamng.com/m/enO0dBKkhNRJGhqD
    And here is a confirmation in safe mode:
    upload_2022-7-22_11-15-43.png

    And some more images with a few debug options enabled, hopefully they help in some way:
    upload_2022-7-22_11-24-27.png
    upload_2022-7-22_11-26-34.png

    I believe this is the traffic attempting to use the 'dirt by the side of the road' decalroad as it is technically a shorter route to the destination, but I'd like to know what the actual issue is if I am wrong.
     
    #1 DeltaV, Jul 22, 2022
    Last edited: Jul 22, 2022
  2. Gamergull

    Gamergull
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    BeamNG Team

    Joined:
    Jun 3, 2018
    Messages:
    460
    Hey,

    I see the issue. I can confirm that the navigation generation is a problem here:
    eca-misc.jpg

    (This can be viewed in World Editor [F11] > View > Visualization Settings > Navgraph: Road Type)

    When there are overlapping decal roads, the navgraph generator will attempt to merge them together, which can create bad results like this. I'll definitely forward this spot to the team. Looks like it would be good to do a review of other problem areas. Thanks!
     
    • Like Like x 1
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