Hey, i've noticed that even with the glorious AI flood spawning mod that makes the map feel less dead, the game still seems like it lacks interactivity, like if it still feels like a weird dead twilight zone of a city where nothing truly interesting is going on, so i propose to have AI traffic that diverges from the rest. These could be things like: AI cars on stock/custom cars racing or breaking the speed limit, maybe with cops chasing Ambulances or Firetrucks or Cop cars on a call, not chasing you but still going towards a scene Cars parking somewhere in the map, or parked cars starting up and getting in the road Cars making mistakes or driving terribly, possibly drunk-driving-like behavior or crashing into others Broken down cars, wether on the road or on the side, or any deactivated AI car with a broken status. Wether by body or engine or running gear (say, a car with a missing wheel or smoking) Some AI cars that will get annoyed easier than others, not waiting for you as long and just overtaking you if you are slower, or others that will be patient and wait for you Cars that will ignore red lights Some cars that could maybe ask you for a race, revving the engine or doing burnouts when in a stop next to you, not unlike what GTA V does. As it is BeamNG reminds me a lot to Street Legal Racing Redline, not just in the crashing department but in that driving around the city, while nice, its totally pointless unless you are going to start a race, and as such people usually never bothered to do that. I think what the game lacks right now, more than content, is having a set of dynamic features and systems that can interact with each othe to make the game feel more alive. This doesn't just has to be obvious things like pedestrians which wont be added, but could be other minor details like particles of debris flying in the city or leaves in the Maine map, random animals or birds flying around, lights coming from homes or smokes from chimneys, or activity around the map of any kind.