WIP Beta released AL15 for 0.23 Released 30/6-21 - Graphics Mod AL Part 2

Discussion in 'Mods and Skins' started by Brother_Dave, Jun 16, 2020.

  1. Mightyツ

    Mightyツ
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    upload_2021-6-18_11-49-9.png upload_2021-6-18_11-49-51.png upload_2021-6-18_11-49-9.png upload_2021-6-18_11-49-51.png Looks incredible! AL shaders have not worked very well or at all for me in the past, but this is just astonishing! Amazing work Dave, I am truly impressed.
    --- Post updated ---
    Whoops, didnt mean to post that again, meant to post a video of it
    --- Post updated ---
    upload_2021-6-18_12-1-6.png Also got this beautiful screenshot, I am still overly impressed with this, if this is only the beta, I am very excited for what is to come.
     
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  2. Strucy

    Strucy
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  3. riofung2007

    riofung2007
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    idk if im doing it right but here some pics screenshot_2021-06-19_01-05-24.png screenshot_2021-06-19_01-07-48.png
     
  4. HerbieTheRealBug

    HerbieTheRealBug
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    Where do i put the file?
     
  5. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    al14 on the second post, first post has video instructions
     
  6. HerbieTheRealBug

    HerbieTheRealBug
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    thanks
     
  7. mike the bike

    mike the bike
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    how do i enable post fx
     
  8. Andryusha

    Andryusha
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    In graphics settings u can load a preset
     
  9. Mightyツ

    Mightyツ
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    Go to settings, User interface, and click the box that says "Enable Advanced Functions", then, go back to graphics and the postfx settings should be there, you want to click postfx manager after everything is installed correctly, then click AL13 or AL14postfxpreset.cs
     
  10. Cmiller23124

    Cmiller23124
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    Not too sure bc the update was just released but would the updated graphics affect your mod? I think the new graphics look amazing but I would still like the lighting your mod gives.
     
  11. cheems_samurai

    cheems_samurai
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    I did a vid of it, shadows look a bit watery but its still the same.
     
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  12. Brother_Dave

    Brother_Dave
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    I did a quick test version since they arent using the tonemap thats in the BGE_COCONUT thing, not sure why. Its the same as the one i use but id assume with less agressive values. Another thing is the sunrise/set colors, they start quite early IMO, thats why ive set up my sunscalegradient and ambientscalegradient textures the way i have.

    Anyways, heres how it looks in 0.23, less agressive than AL14:

    upload_2021-6-30_19-57-13.png
     

    Attached Files:

    • upload_2021-6-30_19-53-44.png
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  13. Cmiller23124

    Cmiller23124
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    Looks good to me, thank you.
    --- Post updated ---
    Looks beautiful as always lmao. Thanks, I just wanted to make sure it was still all good
     
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  14. Brother_Dave

    Brother_Dave
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    AL15 out!

    AL15-2 is making less changes and has been made BeamNG version insensitive, download that if youre using post 0.23.1 (ive only removed the levels changes which is basicly just lens flare type and size)


    Threw this together after realising the devs dont use the tonemap i thought they would :) I also changed the sun and ambient gradients slightly so that sunrise and sunset doesnt begin as early, rather when the sun is closer to the horizon (except on Gridmap V2).

    Use the installation vid here but the map folder is now named 0.23 (of course)


    VID LINK (when uploaded):

    EDIT: Uploaded HQ version



    Looks like this:
     

    Attached Files:

    #494 Brother_Dave, Jul 1, 2021
    Last edited: Jul 8, 2021
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  15. Andryusha

    Andryusha
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    Thank you for the update!
    Though I think the preset file should be called "AL15.postfxpreset.cs"
     
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  16. Brother_Dave

    Brother_Dave
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    Glad to hear!

    Well this way it should automatically load it but maybe it doesnt? Ive lost my POSTFX SETTINGS button after a reinstall of the game so i cant save or load it anymore.. I can change it though in the World Editor but thats is :p
     
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  17. Andryusha

    Andryusha
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    Oh, that's actually very smart then!
     
  18. cheems_samurai

    cheems_samurai
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    No SSAO still, but amazing! Well done!
     
  19. bleezgod

    bleezgod
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    Hi. Any solution for this? I have no texture at all...
    Thanks. :)
    upload_2021-7-2_0-11-46.png
     

    Attached Files:

    • upload_2021-7-2_0-10-55.png
  20. Brother_Dave

    Brother_Dave
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    Hey man! Well id guess its not due to my mod? Ive seen reports of missing textures after 0.23 so a clear cache OR a reinstall would probably fix it :)
     
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