WIP Beta released AL18 out 2022-05-03 for BeamNG 0.24 - Graphics Mod AL Part 2

Discussion in 'Mods and Skins' started by Brother_Dave, Jun 16, 2020.

  1. Brother_Dave

    Brother_Dave
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    Sorry for taking so much time before releasing, in all fairness AL15-2 should work for 0.24 too :)

    Ive been busy with life, or rather life been busy with me. Adjusted it abit more and im damn happy with how it looks in dusk/dawn now too. I havent yet hooked up my computer to the router since my looong cable is missing so i only have interwebz on it if i use my phones great 4G... took a while to download 0.24 to begin with!
     
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  2. AldistaPista

    AldistaPista
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    Hi! in 0.24 i press postfx manager and i press load preset and nothing comes up,is there an alternative how to make it work?
     
  3. Brother_Dave

    Brother_Dave
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    Yeah, if i remember correctly itll load automaticaly the way i changed things in AL15-2 if the even is a postfxpreset since ive worked alot on the tonemapping which is a completely different thing :)







    AL16 preview, mostly just a vid of me doing a hot lap on Nurburgring :)

     
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  4. SKB

    SKB
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    That's some very good driving there!
    And al16 looks pretty nice too!
     
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  5. Brother_Dave

    Brother_Dave
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    Heres finally the shots i took a week or so ago :)
    --- Post updated ---
    Edit: Added two from today, almost forgot i tinkered with the river, almost makes me thirsty ;)
     

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  6. Andryusha

    Andryusha
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    Looking good!
     
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  7. PowerstrokeHD

    PowerstrokeHD
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    ah yes. The ETK Y-series is being dunked in water. Y for Y are you doing that.
     
  8. Brother_Dave

    Brother_Dave
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    @PowerstrokeHD The ETK was having fun at its own cost, i was a mere passenger.





    AL16 released! It consists of the usual tonemapping changes and postfx preset. The preset should autoload this way SO NO NEED TO LOAD IT FROM THE POSTFX MENU :)
    The tonemapping is more aggressive than AL15; ive allowed it to get darker basicly.

    For those that doesnt know what tonemapping means:

    "Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range."

    What i do is i use different tonemapping code than vanilla. That, IMO, delivers a more crisp image of BeamNG, which i think is still a bit dull. I use a 1080p monitor, if you dont then your image will be less colorful than mine, although more colorfull than vanilla.

    Install it by drag and drop the folders from the zip, into your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24 It should want to overwrite the default.postfxpreset file. Then delete your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24\Temp folder

    Or install it watching this vid BUT SKIP THE PART AFTER 7:48 SINCE IT SHOULDNT BE NEEDED:



    AL16 looks like this:
     

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  9. PowerstrokeHD

    PowerstrokeHD
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    I love this.
     
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  10. Driveline Animations

    Driveline Animations
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    I can't really tell if it's working or not
     

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  11. Matt_890s

    Matt_890s
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    Would I be able to uninstall the postfx setting ifI want to go back to vanilla? If so, how? I saw the word “overwrite” and I got kind of nervous.
     
  12. Brother_Dave

    Brother_Dave
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    Yes, if you delete the postfx file in the Settings folder, the game will regenerate the vanilla one on your next go :)
    --- Post updated ---
    Me neither, if its more colorful then yes, otherwise no :) The result is very dependant on your monitor too, i tested one of my old version on a old pre-HD monitor, alot less noticable. Its not a Reshade-all-shaders-on-max kind of deal though. I could try and do some comparison shots. My AL just takes away what i feel is a greyish layer on everyrhing, making the colors sharper and slightly changes how bright/dark colors get at any given point :)
     
  13. Brother_Dave

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    Pic dump of AL16 from 0.24.1 :)
     

    Attached Files:

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  14. Franz027

    Franz027
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    How can i install it? I mean, step by step
    Is it available?
     
  15. Yoi_Tsuitachi

    Yoi_Tsuitachi
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    Install what? 0.24.1, or AL16?



    Beamng.looksnice

     
    #555 Yoi_Tsuitachi, Dec 21, 2021
    Last edited: Dec 21, 2021
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  16. Franz027

    Franz027
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    AL16
     
  17. Brother_Dave

    Brother_Dave
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    Well then thats easy, its in the AL16 thread :)
     
  18. Brother_Dave

    Brother_Dave
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    AL17 released!


    It consists of the usual tonemapping changes and postfx preset. The preset should autoload this way SO NO NEED TO LOAD IT FROM THE POSTFX MENU :)
    The tonemapping is even more aggressive than AL16; more color, more brightness, darker shadows and so on.

    For those that doesnt know what tonemapping means:

    "Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range."

    What i do is i use different tonemapping code than vanilla. That, IMO, delivers a more crisp image of BeamNG, which i think is still a bit dull. I use a 1080p monitor, if you dont then your image will be less colorful than mine, although more colorfull than vanilla.

    Install it by drag and drop the folders from the attached zip, into your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24 It should want to overwrite the default.postfxpreset file. Then delete your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24\Temp folder

    Or install it watching this vid BUT SKIP THE PART AFTER 7:48 SINCE IT SHOULDNT BE NEEDED:




    Ive made some basic comparison screenshots:​
     

    Attached Files:

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  19. Brother_Dave

    Brother_Dave
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    Ive been nagging about graphics for ages it feels like but obviously the devs are working hard on it, aswell ass every other part of BeamNG. Ive been bummed out about the PostFx settings being less and less functioning but assumed its a sign of good things coming. Apparently they have Autoexposure, Blue shift and Bloom working, albeit its only accessible through the world editor and it resets when BeamNG is restarted.

    IMO this is some really good things, ive wanted a good Autoexposure for a long long time for many reasons. Heres a demo of it. The vid speaks for itself. The screenshots using photo mode are all taken in the same session, i just moved the camera slightly.



    screenshot_2022-01-10_11-00-12.png
    screenshot_2022-01-10_11-00-06.png
    screenshot_2022-01-10_10-59-58.png


    BTW, ive released the SSAO mod which lets you adjust SSAO in photo mode and it stays ingame until next time you open photo mode.You can find it under the Mods and Skins subforum.
    Ive also released a FFB mod which lets you increase Side Accel Forces (g-forces on the driver) to ALOT, but i now recommend 80%. Itll help feel what the whole car is doing, when you use a steering wheel. Its in Mods and Skins too i think.
     

    Attached Files:

    • screenshot_2022-01-10_11-00-12.png
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  20. cheems_samurai

    cheems_samurai
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    Hey can you send a pic of your game files? Can't seem to get the installation to work
     
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