I installed AL18. For some reason, the DOF is very strong, like, I can't see much down the road because it's all blurred. @Brother_Dave is there a way to fix this? Otherwise, it looks great!
Yes, in the world editor you can open the sunsky settings and increase Exposure to say 1 and decrease Brightness to say 1-2 I appreciate these alot every time you make them Thanks man, means alot Yeah Reshade can really add so much good extras It 'works' but theyre not adjusted to them, for the same result the sunsky settings in the worl editor needs to be adapted True and also check my answer above for details Shouldnt, i even gain a few fps from it I guess thats one way to put it lol Sure, DOF is a very personal setting in my experience Go into the game graphics settings, open the PostFx settings and play around with blur curve and far blur distance and so on Someone said RTFM and i agree, read the AL18 post Somewhat agree with you, midday looks so much worse than evening/morning, much due to theres naturally no play with lighting/shadows, you dont really see details from bump maps and so on. Been trying to find some way to make midday look better without making the other TODs look worse but it hard. A general rule of thumb is make sure your monitor settings are normalized. Impacts errything with the game gfx. Ive had ppl tell me its too bright and too dark meaning the difference is in opinion and/or their gfx settings/monitor settings
Do you mind making a quick 1 min tutorial of how to install this version? It can be unlisted, doesn't have to be fancy. I've looked at other peoples photos and didn't feel I had the same crispness and good looking graphics. --- Post updated --- Give me your preset
unfortunately its using some as-of-yet unreleased shaders, but I could put my colour correction changes (which make most of the difference) into a LUT for people to use. btw Brother_Dave, if I have one piece of feedback I would say the fog is a little too saturated, at least in Utah for my tastes. moving it a notch towards white seems much more realistic to me.
I use the editor in BeamNG (by pressing f11) and using the camera path editor. There are plenty of tutorials online that will show you how to do it much better than I can. Hope this helps! --- Post updated --- Repost of the last cinematic with standalone AL18! I have defeated YT compression and it looks way better than the last one!