WIP Beta released Graphics Mod AL - Fancy stuff instructions 20220818 for 0.25

Discussion in 'Mods and Skins' started by Brother_Dave, Jun 16, 2020.

  1. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    633
    We dont have in-game eye adaptation so adapt yourself :D
     
  2. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    We do have autoexposure so that helps ;)
     
  3. Chiraen

    Chiraen
    Expand Collapse

    Joined:
    Apr 27, 2022
    Messages:
    36

    Looks amazing!

    So to summarize it. You achieve these results in 0.25 by using your SSAO mod and that other fixed bloom and auto exposure mod. As well as to mess around in the world editor?

    Maybe I should pay you to make thumbnails for my youtube videos :p
     
    #743 Chiraen, Aug 16, 2022
    Last edited: Aug 16, 2022
  4. OPnoob543

    OPnoob543
    Expand Collapse

    Joined:
    Aug 16, 2021
    Messages:
    4
    Hey, there is not preset file in AL18, where do I get it?
     
  5. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Thats about right, im hopefully releasing a vid soon on how to achieve the same result so yoou wont have to pay me :p

    If there is one it autoinstall, if there isnt one you dont need it :) Cant remember what i did in AL18 atm o_O
     
  6. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Currently compiling the vid on how to make BeamNG look like this :) Its not the usual AL way of just installing something but had acouple of people ask me so i thought i might aswell show How-To.

    screenshot_2022-08-17_23-38-54.png
    screenshot_2022-08-17_23-40-24.png
     
    • Agree Agree x 4
    • Like Like x 1
  7. TheRiderHaru

    TheRiderHaru
    Expand Collapse

    Joined:
    Feb 22, 2022
    Messages:
    4
    WOW just-just wo-wow with the realism of the graphics
    --- Post updated ---
    Is it heavy to run though?
     
    • Like Like x 1
  8. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    FANCY BeamNG for 0.25, instructions below:

    Ive received alot of questions about this shot:

    screenshot_2022-08-15_18-46-42.png

    So i decided to make an instructions vid for it:



    For those that want to use my light gradient textures and SSAO mod all in one they can be found in the attached zip file. Ive also included the Small Island settings so that you are ready to do the Renderer Components settings. Drag and drop the folders from that zip into your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.25 - folder and then delete the Temp folder.

    For the Bloom and Autoexposure fix it can be found here:
    https://beamng.com/threads/fixed-bloom-and-auto-exposure-postfx.87100/

    Hope youll like it and good luck on finding your preferred settings :rolleyes:
     

    Attached Files:

    • Like Like x 7
  9. TheRiderHaru

    TheRiderHaru
    Expand Collapse

    Joined:
    Feb 22, 2022
    Messages:
    4
    Looks SO realistic, but of course with realistic graphics you get 10 fps drop lol. But overall its looks really realistic. Thanks for sharing it too btw
     
    • Like Like x 1
  10. thegamerpt

    thegamerpt
    Expand Collapse

    Joined:
    Jun 15, 2022
    Messages:
    98
    So just a question, all the settings that we changed in the world editor, need to be changed again if we change map, right?
     
    • Like Like x 1
  11. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Sorry for not responding to you quicker! Yes a slight fps drop but a good gain in looks :p

    The Renderer Components settings will stay until you restart BeamNG. It will however drop the Color Correction setting if Photo Mode is entered so that will need to be repeated in that case. The Sky/Sun settings will need to be repeated for whatever track you want to use it in, however it will be saved so you wont need to repeat that (BeamNG saves maps changes in the "levels" folder in C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.25 - folder)
     
    #751 Brother_Dave, Aug 18, 2022
    Last edited: Aug 18, 2022
    • Agree Agree x 1
  12. Nazu

    Nazu
    Expand Collapse

    Joined:
    Dec 22, 2021
    Messages:
    1,296
    Does this work on all maps (or at least all official ones?)
     
  13. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    633
    Where's that SSAO mod and what does it do? Saves photomode?
     
  14. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
  15. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    633
    • Like Like x 1
  16. Nazu

    Nazu
    Expand Collapse

    Joined:
    Dec 22, 2021
    Messages:
    1,296
    link? i saw it before but forgot the link
     
  17. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    633
    • Like Like x 1
  18. Nazu

    Nazu
    Expand Collapse

    Joined:
    Dec 22, 2021
    Messages:
    1,296
  19. Elving

    Elving
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    333
    Looks awesome!
    DidnĀ“t know you were a fellow Swede :p
     
    • Like Like x 1
  20. gumdrop56 2

    gumdrop56 2
    Expand Collapse

    Joined:
    Apr 14, 2016
    Messages:
    4
    Will other maps eventually be added? Utah and Hirochi raceway are my 2 main maps and would be great to have them included at some point!

    Fantastic work by the way, hopefully the devs see the reaction from this and maybe make these sort of settings stock.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice