Yes, I know there are two Volvo 240 mods out there, and yes I have seen the WIP threads for the Volvo 740 wagon and 850 series, but the threads are very old and the 240 mod isn't as good as I figure it could be, plus there are several other models out there I would like to see added. I'm taking my own advice and being the change I wish to see, and I figure a simple, boxy Volvo would probably be the best place to start. I have access to several models locally, so I can get pictures of nearly every part in whatever quality is needed. I am working on this alone as of now, but if anyone out there would kindly get me some decent N/B structures of some of the cars, it would help speed things up drastically. Currently, I have the AW70 and M47 II transmissions all keyed in, and I am working on the differentials (which are different between AT and MT). I also have the B17, B19, B20, B21, B23, B27, and B28 engines keyed in. Of course, to allow this mod to be published once it is finished... I have changed many things, specifically names and logos for now. I plan to make a few changes to the body and interiors to help further the security of the mod, but I haven't got models or textures yet, so I'll cross that bridge when I get there. I plan to change the Volvo logos to a rough translation of the Swedish word for 'safe,' which is 'säker.' I think it fits nicely. The plan is to include the following things: [ ] Volvo 140 series (142, 144, 145); [/] Volvo 240 and 260 series (240, 242, 244, 245, 262C); [ ] Volvo 700 series (740, 760, 780); [ ] Volvo 850 series; [ ] Volvo 900 series (940 and 960); [X] Every engine and transmission offered on these vehicles. It seems ambitious, I know, but I have unrestricted access to every one of these models, I can take seats out and look at dashboard lamps, test engines, and find gearing ratios. This should make textures and specifications much easier, I would think. The longest process will be the modeling, and I will try to keep everybody updated as things progress. I hope to have engines and transmissions done by the end of the week, which should not be much of a challenge. I would post what I have now, but I'm still trying to find a way to test it without having a vehicle model, since they're just engine and transmission specs. On a side note, has anyone thought to try to incorporate rolling windows or has a radio feature been thought to be added to the base game? Maybe working headlights for driving at night as well, or is that already in the game? I don't have the fastest computer ever made, so I have to keep settings down to play at a decent speed. Anyways, I'm getting off topic. If you have any suggestions or can offer any help, or if you'd just like to post words or encouragement / distaste, feel free to sound your voice below. UPDATE 1/30 - I have finished putting in all of the drivetrain details for the 200 series, and I'm working on making models for the chassis and getting shock specifications. What options should the interior have? Heated seats, cruise control, radio, AC, extra gauges, etc? They don't have to work, it's just a matter of what you may want. Is there way to change meaningless components of the interior? If I have the time I'll try and push them all into that menu and let the user choose. UPDATE 1/31 - Is there a way to make the electric windows work? What is the best resolution for the interior textures? I am probably going to stick with making the body and chassis the same thing for now, since I don't currently have a way to look at the chassis of a real vehicle. That said, I have a bit of the frame done for the 242 model. UPDATE 2/3 - Is there a way to script windshield wipers and other vehicle functions? I have the basic frame of the 240 sedan done for now, and I'm working on body panels. I have the interior mapped out, but I have not started making it. I will post pictures when I get something more closely resembling the car than a steel frame. UPDATE 2/4 - Got the 240 model done, I need to separate the panels in Blender before it's useful though.