Cancelled [Alpha Released] Dirt Ridge Run

Discussion in 'Terrains, Levels, Maps' started by BlackVenom, Jun 5, 2014.

  1. BlackVenom

    BlackVenom
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    Joined:
    Dec 31, 2012
    Messages:
    128
    Here are some early screenshots of a map, my first for BeamNG, that I'm working on. I'm using this map to get a handle on the editor and to see what it can and cannot do. Still needs a lot of work.

    Credits:
    DrowsySam for Sketchup importing tutorial & the base terrain (Create-A-Map) :D
    Some ground textures from "Small Island, USA"
    Jammin2222 for Sketchup LOD/importing tutorial


    Release History:
    Jun 10 - Alpha

    Done:
    Nothin' : ) ... This is full release quality stuffs here.

    In Progress:
    Tracks/trails
    -Most are started and/or rough
    Models
    -Damn bridge keeps losing either textures or collision.
    Vegetation


    If anyone's actually interested in this map.. it will be b-released sometime before vegetation is started.

    June 10th - Alpha:



    All:
     

    Attached Files:

    #1 BlackVenom, Jun 5, 2014
    Last edited: Jun 17, 2014
  2. ORIGIN4LFluffy

    ORIGIN4LFluffy
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    Re: Dirt Ridge Run

    Looks great! Can't wait for a release! :D
     
  3. IBsenoj

    IBsenoj
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    Re: Dirt Ridge Run

    Nice work! looks like a lot of fun.
     
  4. Narwhal

    Narwhal
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    Re: Dirt Ridge Run

    this looks fun! cant wait for the release!
     
  5. BlackVenom

    BlackVenom
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    Re: Dirt Ridge Run

    Started work on it again. Smoothed some tracks out, added a new tarmac/dirt hybrid track. I plan to switch to modeling and adding trees and whatnot to the track for a beta.
     
  6. msurf15

    msurf15
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    Re: Dirt Ridge Run

    Keep up the good work :)
     
  7. BlackVenom

    BlackVenom
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    Re: Dirt Ridge Run

    Haven't been able to work on this map for a while... but I laid out plans for a new one at work. I'll leave the download up and if anyone wants to customize it credit DrowsySam.

    I have the editor figured out now... the only pita in my way is l3dt which I can't seem to get to do what I want. Sapphire's limited zoom level makes it a pita to do it manually - which I'd prefer anyway. Urgh...
    Raged yesterday after work when it wouldn't let me change export file type... 10 minutes of :mad: and I realize I had yet to generate the height map. Derp. In my defense I'm sleep deprived by way of the 3rd shift.

    Thanks : ) I shall, however, on a new map.

    EDIT: I must add that I had a dream that someone told me the mud shows up red (no texture). Which it does occasionally on load. Strange.
     
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