Guys i am having this issue on any alpha textures,i can see trough it,its good but its not completely transparent and it still says no texture,i do not understand,any thoughts? I put my settings in there too. Also them particular guard rails seem i can drive threw it but if i try to drive back into the track from it then it will act like a wall,its like it sucks the car in towards the inside then acts like a wall from the other side.
Each material can have 4 layers. Your issue is that you have a layer which has a texture that doesn't exist, so it creates that 'NO TEXTURE' thing. The easiest way to fix it is to manually open that material.cs file and delete the line with that texture.
Ok I will try this as soon as I get home, I get off work in half hour. - - - Updated - - - So i figured it out in case someone else runs into this little issue,by the way thank you all that helped out. you have to set double sided ticked,transparency ticked,select addalpha,but the key is to also make sure you add the same texture to layer 1 and layer 0 on the diffuse.i don't know why but it works.