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Alternative keyboard layouts appear unusable

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by kizzard, Aug 4, 2013.

  1. kizzard

    kizzard
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    Joined:
    Aug 4, 2013
    Messages:
    1
    Hello,

    I use an alternative english keymapping called Colemak. Normally this has minor issues with some games, where the game input mappings revert back to Qwerty and ignore colemak. I am used to this, so have to know which keys to press - for example when I press F, many games interpret that as "E".

    Some games are more clever, and understand my layout, which is nice. This allows me to remap keys in the game and not have to worry about which keys I'm hitting.

    However BeamNG Drive seems to have a problem where my key mapping no longer correlates to either qwerty or colemak. To give an example, it is impossible to open the vehicle chooser menu. If I press CTRL-E on my keyboard, that opens some sort of debug info box which is normally opened by CTRL-F. So instead I press CTRL-F which is where the E key would be on a Qwerty keyboard. I expect this to do the same as CTRL-E, and open the vehicle dialog. Instead this opens the AI dialog, normally opened by CTRL-T. In fact, I went through every CTRL-key on the keyboard trying to find what E had been mapped to. None open the vehicle dialog.

    For now I have to manually switch the keyboard layout back to qwerty in windows before playing.

    In summary, what I am saying is that it appears that the game is misinterpreting alternative keyboard mappings. It is not simply interpreting them as QWERTY either, but an unknown layout. I am happy to assist in collection of any required info or testing to help solve this problem.

    Interestingly, the console interprets my keymappings correctly and I can type commands without issue.

    Thanks for your time
     
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