I've used a html texture to control the opacity of the spring wire so it does not look distorted as a flexbody. BeamNG seemingly does not like animated alpha clipping. I'm stuck with alpha blend "add". White is the only color that keeps it opaque where it needs to be. I've tried the other alpha blend modes but they don't look right. I'd appreciate if someone helped me find a workaround. One idea was to make a Shader override to allow html textures to use an alpha channel How it works: Lua gets the distance between ["sp","sp2"]. The distance modulates the scale of a rectangle in svg. --- Post updated --- It turns out I just needed to use alpha clipping and ensure the svg has an alpha channel. --- Post updated --- I figured It out. I just needed to use alpha clipping and ensure the svg has an alpha channel