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Released Antonov AN-12B (0.15 UPDATE)

Discussion in 'Air' started by Dummiesman, Mar 25, 2018.

  1. kaylingamer

    kaylingamer
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    this is super fun to fly, keep it up
     
  2. Scott Guo

    Scott Guo
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    Apr 20, 2017
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    Any thought about what to do next?
     
  3. MRcrash

    MRcrash
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    @Dummiesman May I ask you one question? How did you do the hydraulic sounds?
     
  4. roshan

    roshan
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    Apr 15, 2018
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    i fixed the controls yay!
     
    #164 roshan, Jun 22, 2018
    Last edited: Jun 22, 2018
  5. Captain. Adam

    Captain. Adam
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    He has many other aircraft unfinished projects, I think he is currently working on the An-10 (The passenger type of the An-12) and an autopilot system for both planes.
     
    • Agree Agree x 1
  6. supra4life

    supra4life
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    Congrats on the "Staff pick" ratings! XD :)
     
    • Agree Agree x 2
  7. AntiqueT

    AntiqueT
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    The recent update broke the ramp, so it now deflates car tires. I haven't found any bugs with the plane itself, but it would be nice to have an update for the ramp, if possible.
     
    • Informative Informative x 2
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    • Agree Agree x 1
  8. fluffy12345

    fluffy12345
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  9. estama

    estama
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    Developer
    Staff Member

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    Thanks for the report, we'll fix it in the next hotfix.
     
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  10. estama

    estama
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    Hm, doing some more investigation, the problem seems to be with the ramp's construction. It has collisions triangles that are degenerate in it, so it affects the collision subsystem. More specifically these quads have the same node defined twice:

    ["r1l", "r0l", "r1lt", "r1lt"], <--- r1lt defined twice
    ["r0r", "r1r", "r1rt", "r1rt"], <--- r1rt defined twice

    The result is the weird behavior of the collision subsystem.

    If the ramp is fixed, then it'll work correctly
     
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  11. Dummiesman

    Dummiesman
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    I thought zero area triangles were discarded a few updates ago? Anyways I've been doing this for a while now as it's annoying to sync two different sections for collisions (triangles, and quads), and their properties. You'll also find multiple of these on the Antonov itself.
     
  12. OldSnake

    OldSnake
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    funishere.png

    only one of them works... how ?
     
  13. Captain. Adam

    Captain. Adam
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    Everything works for me without any problems
    I have each one controlled by a different key bind
     
  14. AntiqueT

    AntiqueT
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    Nov 22, 2017
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    Is this something that can be fixed?
     
  15. Dummiesman

    Dummiesman
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    You should bind this to "Elevator Axis", not these.

    When I feel like it I'll fix it.
     
    • Like Like x 1
  16. DanyDK

    DanyDK
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    May 12, 2018
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    Can I fly this with my cobra m5?)
     
  17. Sixshot

    Sixshot
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    Apr 19, 2017
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    Niiiccceee stick (although now the VKB Gladiator Pro is out...) But ay, You can map it to the controls in the vehicle controls menu in-game.
     
  18. orangecarcrash

    orangecarcrash
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    Mar 24, 2017
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    4
    finnaly a plane this big like a boeing ive waited so long first one was canceled what plane is next im so happy
     
  19. [PL] Jamairis McWay

    [PL] Jamairis McWay
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    Jun 17, 2018
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    2
    Please fix this mod, I installed it and I can't use it.
     
  20. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

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    Aug 5, 2012
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    The mod works fine on the current version.

    Is your game up to date? Why you cannot use it? Did you read the instructions?
    If you do not put more information, people won't be able to help you.
     
    • Agree Agree x 1
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