Any tricks to get your terrain working with more FPS?

Discussion in 'Terrains, Levels, Maps' started by G-Farce, Jun 14, 2016.

  1. G-Farce

    G-Farce
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    Apr 1, 2016
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    And how can you make a map more FPS friendly for other users?

    I don't mind linking to other posts if you've already given out such advice. I want to make this thread a collection of FPS-related improvements. And a map-maker's resource.
     
    #1 G-Farce, Jun 14, 2016
    Last edited: Jun 14, 2016
  2. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    In order of efficiency it's probably something like this (some of the these aren't really realistic due to the effort required vs output):

    • Ludicrous amount of work but you could redo the vehicle mats to have a single layer with only a diffuse texture
    • Change grass density and render distance or remove the objects entirely
    • Change adjust the lods of the vegetation so they always render as billboards
    • Find the smaller objects and delete their entire entries from the .forest file
    • [Speculation here] remove the normal maps from the ground materials
    • Delete the decals file
    • Delete all decalroads
    • Remove the clouds
    • Completely delete the forest file
    • Completely delete all minor TS static (static objects) ... you may wish to leave stuff like bridges
     
    • Like Like x 3
  3. bob.blunderton

    bob.blunderton
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    Use .dds textures for your things. This helps considerably. I was able to gain 25~50% fps on So-Cal from release 4 or 5 to first-mods-page-release which was RC6 in that alone.
     
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