It might just be me but I was looking back at the early development work of BeamNG when cryengine3 was still being used and from some pictures back then I thought to myself that the cars looked a lot more realistic and the colour reproduction was much better. Here is one of the pictures i'm talking about: In the picture this gavril D15 looks much sharper than what we see in the Torque3D, It also appears to have some dirt sort of texture that I feel really adds to the realism of the game. This is not a complaint, nor do i prefer cryengine3. I'm just wondering what happened to this style of graphics for the vehicles. It seems much nicer to the eye. Xingbreakin
Torque3D's materials system is wank. But from what I've heard, the materials system in CryEngine was also a pain. You can make the car look like that in T3D, but you loose the cubemap IIRC, but it looks like there was never a cubemap when BeamNG was in CryEngine anyway.
Imho the cars just look more cartoony, you can do the same in Torque by removing the cubemap and adding the dirt layers. BeamNG vehicles in CE3 seem to just have a brown filter over it as well, which was basically what happened to a lot of games right after the "make the game look gritty and grey and dull" era of gaming... Imho, materials in Torque look pretty okay, except there's no fresnell shaders :/ The devs here already said about a billion times that a license for CryEngine is WAY too expensive. According to Google, CryEngine 3 costs 1.2 million dollars to license for commercial usage. Since we've already had an exact copy of this thread a few months ago (and nothing of value was said apart from the above), I'm just gonna close this thread too.