applying the groundmodel to a mesh

Discussion in 'Content Creation' started by reginald, Sep 24, 2013.

  1. reginald

    reginald
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    Joined:
    Aug 23, 2013
    Messages:
    29
    Can anyone help with the physical properties of materials on mesh.

    A bridge for example.. i want the surface to have the same friction / physical properties as the terrain asphalt ground model.

    How / where do I set this up on a mesh? thanks
     
  2. Miura

    Miura
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    Joined:
    Aug 5, 2012
    Messages:
    311
    As far as I know, it's not possible to change the groundmodel on meshes yet, but it's asphalt by default.
     
  3. reginald

    reginald
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    Joined:
    Aug 23, 2013
    Messages:
    29
    ahh ok I see, thanks. yeah it seems 'almost' like the asphalt groundmodel on terrain... but a bit more friction to it.. can easily flip the car in a drift.

    would be nice to have this functionality for models to assign physical materials by id.
     
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