Can anyone help with the physical properties of materials on mesh. A bridge for example.. i want the surface to have the same friction / physical properties as the terrain asphalt ground model. How / where do I set this up on a mesh? thanks
As far as I know, it's not possible to change the groundmodel on meshes yet, but it's asphalt by default.
ahh ok I see, thanks. yeah it seems 'almost' like the asphalt groundmodel on terrain... but a bit more friction to it.. can easily flip the car in a drift. would be nice to have this functionality for models to assign physical materials by id.