Spoiler: Previous release notes What's new: 2.01 - Fixed all breakGroups. - Adjustable wheelSideBeamDamp for tires. - Donkey Kong, Zombie: various improvements to cloth simulation. - Zombie: various improvements and fixes to arms deformation and breakage. - New paint scheme for the F150 body: Blue Thunder (body texture courtesy of @acapaldi). - Bigfoot 10 (Replica Truck) is available as a separate download. 2.02 - Soldier Fortune: roof-mounted turret is now breakable. - Tires have been revised to improve stability and traction. - Removed unicorns. 2.03 - Soldier Fortune: adjusted turret detachment threshold. - Thorough revision of all node/beam parameters in the suspensions and steering code. Fixes node/beam flickering, unwanted body rattle and potential crashes. - Now includes 44 presets + thumbnails (courtesy of @acapaldi) with credits. Starting with version 3.0, this mod is being jointly developed with @Matchbox201. 3.0 RC1 - New drivetrain code. - Adjustable engine, supercharger and transmission parameters. - New fire simulation system. - Improved breakage model. - Rupturable fluel tank. - Breakable engine, wheel axles, driveshafts. - Breakable front clips for all bodystyles. - Optional tow hitch. - Flags (WIP). - New bodystyle: RetroBigfoot. - Zombie Hunter now sports a slightly iridescent paint coating and new rims. - A lot of new/improved/fixed things. Plus all the improvements previously included in the public hotfix: - New wheel system with selectable tires and 4 tire options. - New paint scheme for the F150 body: Monster Energy (body texture courtesy of @acapaldi). - New paint scheme for El Toro Loco: Yellow (body texture courtesy of @Devin Winfield). - New thumbnails by @acapaldi with credits. 3.0 RC2 - Fixed various breakGroups bugs. - Tierods can now break/detach indipendently. - Steering knuckles can now break off more reliably. - Retuned threshold for breakage of most breakable parts. - Improved front clip latches for select trucks to prevent rattles/flickering. - More realistic node weight and drag coefficient for flags. - Improved body texture for El Toro Loco (Yellow). - Reworked custom sound table. - Transport wheels are available as alternate rim options. 3.0 RC2b - Re-enabled collisions for ancillary beamed body parts. - Fixed the remaining nodeGroup errors. - Fixed erratic wheelspeed readings on the tachometer. - Maximum Destruction (Gold): this paint scheme now makes use of specular maps for improved golden gleam simulation. - New paint scheme for the Escalade body: Mohawk Warrior (Chrome). - Updated thumbnails for presets. 3.0 RC3 - Various adjustments to damage and fire simulation. - Firestone Tires: revised tires parameters to prevent rim deformation on impacts. - Working RII lights. Both Red (Right Channel) and Yellow (Left Channel) are available from the Vehicle Customization Screen. - On-screen Input Maps. - RetroBigfoot Hot Wheels: this paint scheme now makes use of specular maps for metallic paint simulation. - RetroBigfoot Hot Wheels: new, solid white rims. - RetroBigfoot Hot Wheels: fixed dithering in the front bumper. - New Yellow paint scheme for Zombie (texture by @acapaldi). - New Red paint scheme for El Toro Loco (texture by @acapaldi). - El Toro Loco (Yellow) now uses a new and improved texture by @acapaldi. 3.0 RC3b - Revised body texture for El Toro Loco (Yellow). - Hooked, Jester (all three variations): these paint schemes now make use of specular maps for metallic paint simulation. 3.0 RC4 - Further adjustments to damage and fire simulation. - Exhaust simulation. - Engine thermals simulation. - Simulated Transmission Brake (can be toggled with "T"). - Redesigned sound table + new engine sound clips in .OGG format (fixes volume fading issues). - New "Center Channel" for RII (both lights on). - New bodystyle: Ford Raptor Trophy Truck. - Two new paint schemes for the Ford Raptor Trophy Truck body: Odyssey Bigfoot, Firestone Bigfoot. - Gas Monkey Garage is available as a separate download. - A new paint scheme for the F150 body, Gabe The Dog (body texture courtesy of @Fen) is available as a separate download. 3.0 RC4b - Minor adjustments to engine thermals simulation. - Enabled anisotropic filtering on select props (flag, battery, fiberglass lining). - Fixed minor materials hiccups. - Repositioned rigidifier in the Gas Monkey Garage front clip. - Updated download for the Gavril D-Series cab adaptation by @acapaldi. 3.0 RC5 - Fixed slow shifting in "Arcade" shifting mode. 3.0 RC5b - Ford Raptor: tweaked front clip beam structure. - Revised transmission and engine settings for improved traction. - Minor strengthening to wheel hubs, suspension, steering. 3.0 RC6 - Fixed non-working presets. - Revised value ranges for adjustable settings. - Zombie: tweaked front clip beam structure. - New, second generation CRD chassis available as an option. - New bodystyle and paint design: Grave Digger (body texture courtesy of @ROCKGODBOSS). 3.0 RC7 - New paint scheme for the Raptor body: Lucas Oil Bigfoot (body texture courtesy of @acapaldi). - New paint scheme for the Escalade body: Great Clips Mohawk Warrior (body texture courtesy of @playdrewtv). - Lucas Oil Bigfoot is now the default paint scheme for the Raptor body. - Mohawk Warrior (Chrome) now sports a purple chassis. - Fixed various mesh misalignments. - Fixed some unevenly-sized textures. - Fixed a bug that could prevent some adjustable settings from working properly. 3.0 RC8 - Ford Raptor: new visible windshield mesh. - New paint scheme for the Raptor body: (Classic) Bigfoot 19 (body texture courtesy of @acapaldi). - New paint scheme for the Raptor body: Firestone Bigfoot (body texture courtesy of @Mark Colineri). This new paint scheme doesn't replace the previous version already available. - New paint scheme for the Raptor body: Summit Bigfoot (body texture courtesy of @Mark Colineri). - Bigfoot 19 is now the default paint scheme for the Raptor body. - Most paint schemes for the Raptor body now sport a glossy, silver chassis finish for consistency. - Improved specular maps for Lucas Oil Bigfoot. - Blue Thunder: this paint scheme now makes use of specular maps for metallic paint simulation. - New unbeadlocked rim option available for Firestone tires. - Fixed exhaust pipe rattles at low RPM. - Updated download for the Gavril D-Series cab adaptation by @acapaldi. - Updated download for Gabe The Dog by @Fen. - Gas Monkey Garage now sports a jet black chassis and 4-links. - Gas Monkey Garage: fixed various mesh misalignments. - Gas Monkey Garage: default ride height lowered. 3.0 RC8b - New paint scheme for the Raptor body: Steer Clear.
Come on guys, go out there and smash that turret. I can't believe @gameboy3800 hasn't posted a video of him snagging the turret, crashing the physics engine and causing his computer to implode into a White Dwarf...
i'm not on my main desktop atm. i'll take a look at it tomorrow. then i assure you something interesting will be posted.
Actually, there was one. The simple "black" body paint for the F150 had a small unicorn watermark in one corner. It was the default skin of my development vehicle and was never meant to be released. The texture though was accidentally included in one of the archives of the "live" versions at some point. It's been in there for quite some time and was only removed when the folder structure was revised.
I looked through textures.... some of them... I would have never found it Also, is there anything you request of videos(youtube) with leaked development features? Just keep your name out of it, yea? "I am part of no group that does not exist, and these features are only an illusion"
report on turret: tis all good. no game crashes yet or anything of the sort. only issue i could find is that it falls off a bit easy. i hit a wall wierd a couple times and it just popped off. --- Post updated --- i actually used the f150 in the world finals qualifying. once i saw it wasn't there anymore, i replaced it with northern nightmare. i think that was a good trade off.
Sort of. Front clips are coming off in the near future, for a start. Together with some overhanging accessories, such as Soldier Fortune's turret (already in game).