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Art folder - proper location?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by JohnH3, Sep 3, 2020.

  1. JohnH3

    JohnH3
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    I downloaded 3 different car mods (zip-file with installer), upon opening it...
    All 3 car mods have one extra file folder inside.
    1st file : vehicles
    2nd file : art/sound/blends, engine
    I tried placing the "art" folder in BeamNG.drive (where vehicles folder is located) - It didn't work.
    I then tried placing the "art" folder in BeamNG.drive/vehicles (inside vehicles folder) - It doesn't work.
    Where does the "art" folder go?
     
  2. carsmin

    carsmin
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    what mod did you download and where
     
  3. Citybuild122

    Citybuild122
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    Same here. I'm assuming you downloaded from world of mods as well? Anyone know where this folder goes? And no, I don't need the people to come on here and tell me not to use worldofmods. I actually found some really great quality mods.
     
  4. FS16

    FS16
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    thats some world of mods shit, right? you dont need to use any installers or open any zips, ever. just copy paste the .zip files into documents\beamng.drive\mods and you're good to go
     
  5. P_enta

    P_enta
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    0 understanding on how to install mods. Just put the zip into BeamNG.drive/Mods and boom
    --- Post updated ---
    F58BE15A-E563-4B44-9854-94A9715FC5F7.jpeg
     
  6. Citybuild122

    Citybuild122
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    No. The mods say to install them directly in the game folder. The cars work fine, but the art folder typically contains the sound and that doesn't work. I did entertain your idea and put it in the mods folder, and the car doesn't show up at all.
     
  7. FS16

    FS16
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    could you post a link to the mod so i can take a look at it? any properly packaged mod should be able to just be dropped into \mods
     
  8. P_enta

    P_enta
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    Excuse me what? Thats not how you install mods. If you need to do that to a mod contact the mod creator in dms because they obviously f*ked up.
     
    • Agree Agree x 1
  9. Citybuild122

    Citybuild122
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    There's the mod file. Like I said, it says to install them directly in the game folder and it works perfectly that way. The only problem is very few mods have an art folder, this particular one does.
     

    Attached Files:

  10. P_enta

    P_enta
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    Excuse me but what the fuck

     
  11. Citybuild122

    Citybuild122
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    Yes, I realize how to install zips into the mod folder, I've got plenty of other mods done like that. As I've said three times now, these mods say to install them directly into the game folder. I don't know why they say that, i don't know how they are packaged like that, but that's what it says and that's all I know. Why you are coming into this with an attitude, and acting like I'm not understanding what you are saying is beyond me. What i do know is the way that it says to do it works perfectly fine, except this particular mod has an art folder. What do you want from me?
     
  12. P_enta

    P_enta
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    Idk im just very confused i shouldnt really be having an attitude. sorry about that
     
  13. Citybuild122

    Citybuild122
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    You're good man, worldofmods does have some funky shit. But I found some pretty good gems in here. Hopefully can get it sorted out.
     
  14. P_enta

    P_enta
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    Oh that explains it you're using pirated mods. I thought it was stuff from the beamng website which would have been confusing lol
     
  15. Citybuild122

    Citybuild122
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    I don't know if they're pirated or not, but it lists an author who used to do mods over here. Seems legit to me.
     
  16. P_enta

    P_enta
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    Anything that isnt from Beamng.com isnt legit. 99% of the time the models they use are pirated or stolen from video games.
     
  17. Citybuild122

    Citybuild122
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    I see that claim a lot but I've never seen proof. In particular the models that i have have properly done jbeams, sound, and full customization. (Even the real life engine codes are in) either way, I found amazing mods that's all I really care about.
     
  18. JohnH3

    JohnH3
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    The car mod in question is the : Alpine A110 from modland.net.

    As for the insult of : "0 understanding on how to install mods."
    If you have a problem with other peoples questions...
    then don't waste your precious time answering them.

    I thought this community was about helping out fellow BeamNG.drive persons, I guess I was wrong!?

    I place the car mods in 2 different places for them to work for me, they are...

    E:/OneDrive/Documents/BeamNG.drive/mods
    &
    E:/OneDrive/Documents/BeamNG.drive/vehicles

    The last one sometimes comes with other files for : common, art, wheels, tires, licenseplates, trailers, hubcaps
     
  19. MadLeigh

    MadLeigh
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    Sorry for a longer read then what most people will provide you with, I'm a Virgo and we Virgo's are antic or pedantic or called funny names like Camp *Rolls my Eyes*

    Most 3rd party mod sites pack the mod zip differently with a read me added inside of the zip for the non English speaking gamers, Sure some are badly made mods but most originally came from BeamNG.com which I think most people forget about.. Make sure you select the "download the zip-file without installer" option... Like this example of a crappy looking nightmare of a car mod titled as 356-lincoln-town-car-1985.zip, I use a free tool called 7-zip to right click on the zip file then go into the 7-zip context menu and left click on the extract to 356-lincoln-town-car-1985 then open the extracted/uncompressed folder 3 times to open it to the correct folder to rename it after the mod name with version no, then right click on the folder and go into the 7-zip menu and left click on "Add to Lincoln Town car 1985.zip" which will compress it back to Lincoln Town car 1985.zip which is now ready to use so then cut it out to paste on the outside of the container folder then it can be copied or dragged to the "BeamNG Game User Folder\Mods" which is normally in the user\documents folder... I used to relocate feature in the Game Launcher UI to move it from my SDD to my SATA to save space on the SDD. In the mods folder I created extra folders named like -0- -1- -2- -3- as a simple way to organise my mods with the main do not remove mods added to the -0- folder and Maps added to the -1- folder and mods added to the -2- folder and all other configs/boats/planes/props added to the -3- folder as there is limited space in the mod menu so you really want to see the mod/map/config/prop title so you can decide if you want to activate it or leave it deactivated, naming each folder as it's destination made it harder to see the mod/map/config/prop name as it didn't really fit in the section available so I used numbers instead to allow more room for the title in the mod menu. Then once installed and activated simple click on the Support Box and click on Clear Cache to make sure it's clean ready to use before clicking on the Launch Game button..

    Yes lots of people say 3rd party mod sites are bad and are filled with virus's etc, I've never ever found a virus in a mod zip file, Sure I can understand the trick installer file may catch some people out as I believe that is where the hidden virus/malware is located but BeamNG doesn't use that feature, You only want the .zip file.

    Believe it not but I've actually downloaded dev made mods from 3rd party sites when they was having problems trying to release it on BeamNG.com so gave up after cracking the shits and used an outside source to host it.
     
    #19 MadLeigh, Sep 5, 2020
    Last edited: Sep 5, 2020
  20. P_enta

    P_enta
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    " but most originally came from BeamNG.com which I think most people forget about.. "

    So uh... thats not actually a good thing because thats people leaking mods of the site.
     
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