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Discussion in 'Land' started by kirbyguy22, Jan 22, 2019.
Now we need a go cart track!
why are the tires floating?
Because it's outdated. o u t d a t e d. look at the time this was posted. 3 years ago.
Hello all, it's been a while since I've updated you guys. I haven't made any huge progress on the model, but I noticed that the current v0.1 public release has been darn near undrivable since BeamNG updated the tire physics in 0.21.
A bit after the BeamNG's PBR update last year, I did some improvements on the JBeam side both to make it drive better on the current tire physics, and to improve the overall rigidity and stability of the kart frame. The axles are also much stronger and less likely to break now.
As a result, it drives a lot better now than it ever has.
I haven't really touched it since then, but I figured I shouldn't keep it to myself after all this time.
So here it is: Public Alpha Release 2! Now with PBR materials.
One good place to test the new physics would be at the Spa Francorchamps port I released a while ago. Did you notice that I made the Karting track near Blanchimont drivable? Well, now you know why. It's not of the highest quality, but it's fun to race on.
Remember to delete any remnants of the old version completely or it'll conflict.
should i clear cache?
--- Post updated ---
Hmm I have the same haha
The object rotates with the wheel
same. even after a deep clear, nothing changes.
Not getting that issue on either of my PCs. I tested it on my laptop with a fresh install with no other mods, and I can't see those objects at all. I can't even tell what those objects are supposed to be in the .DAE model.
Try checking BeamNG.UserData\0.24\vehicles and 0.24\temp\vehicles folders for any old dap_kart folders and deleting them. I would also try disabling all other mods just to make sure it isn't a conflict with something else.
If that still doesn't work, then I have no idea lol