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Automation Cars, with latest update (overheating too easily)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by misterdrifter, Jan 15, 2020.

  1. misterdrifter

    misterdrifter
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    Jan 1, 2015
    Messages:
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    So I noticed now cars imported from Automation can backfire now when you rev them up.

    So I reimported a bunch of cars Ive made. But now most of them overheat within 10 seconds or so of doing a burnout or drifting....

    Anyone else experience this? Devs aware?
     
  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
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    That would be something you should bring up with the automation team.
     
  3. misterdrifter

    misterdrifter
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    Well yeah... I just wanted to know if anyone else was experiencing it...
     
  4. GotNoSable!

    GotNoSable!
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    Banned

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    What kind of engine and what amount of cooling are you using?
     
  5. misterdrifter

    misterdrifter
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    Several different types of engines. All turbo charged.

    I didn't change anything about them. I just wanted them to exhibit the new back-firing effects, so I re-exported them. And now the same cars I had exported before, now overheat very quickly
     
  6. CaptainZoll

    CaptainZoll
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    what's your cooling airflow set at?
     
  7. misterdrifter

    misterdrifter
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    100

    its something with Beamng because it can go from 200F coolant temp to 266 in like 2 to 3 seconds of sitting on the rev limiter doing a burnout. No Beamng cars have ever done that. Neither have Automation cars until now. And it was with the latest Beamng update I think, not Automation update... Could be wrong on that though.
     
  8. Oida Nice

    Oida Nice
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    Jan 18, 2020
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    I have the same issue, usually happens with turbocharged engines with 1000+ HP imported directly from Automation.
     
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