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Bad LOD distances/ pop in textures????

Discussion in 'General Discussion' started by Blindleader44, Jan 20, 2019.

  1. Blindleader44

    Blindleader44
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    Am i the only one that has awful loading distances. Shadows, textures, grasses,etc they all just pop in as i get closer. It is really frustrating considering i have descent specs.
     
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  2. CaptainZoll

    CaptainZoll
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    have you got the graphics settings cranked up?
     
  3. Blindleader44

    Blindleader44
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    ive used lowest and the highest no differnce
     
  4. CN877

    CN877
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    I have noticed this, even on max settings I am still seeing grass appear and objects render in right in front of me. My PC isn’t amazing but it could still handle an improved render distance.
     
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  5. Blindleader44

    Blindleader44
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    This problem needs more publicity. Idk if it is the game or what but i would like to figure it out.
     
  6. CN877

    CN877
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    As far as I know it's the game. I asked Nadeox about an 'Ultra' option for render distance but I got no reply. (I forgot which setting increases render distance, but one exists... however it's not very good)
     
  7. Blindleader44

    Blindleader44
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    I've been looking for months cant find anything in settings
     
  8. CN877

    CN877
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    Found it after 10 minutes of searching :p...


     
  9. Nadeox1

    Nadeox1
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    BeamNG Team

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    The highest setting should be enough for this to not happen. Also depends on the map (especially if a mod), since objects LODs varies on their settings.

    And resolution too. Lower resolution will make LODs appear closer, due the lower pixel density.
     
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  10. Blindleader44

    Blindleader44
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    Mesh quality is set to highest and im playing at 1080p. I'll post a video
    --- Post updated ---
     

    Attached Files:

  11. Nadeox1

    Nadeox1
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    BeamNG Team

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    That looks pretty normal.
    If you want, you can go higher resolutions through your video drivers (downscaling/custom resolutions). That will make LODs appear farther.
     
  12. Blindleader44

    Blindleader44
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    Okay, I'll give that a try. Since i have a nvidia card where do i go? I assume gerforce experience or nvidia control panel.
     
  13. fufsgfen

    fufsgfen
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    Nvidia Control panel, DSR enabled, DSR factors as high as your card can do without lagging, DSR smoothing something 10% or less at least to my eye.
     
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  14. Blindleader44

    Blindleader44
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    Thank you!
     
  15. CN877

    CN877
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    Thank you, I’ll try this out today :)
     
  16. Brother_Dave

    Brother_Dave
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    I have it on Italy, grass popping up at a noticable distance. Dont mind it too much to care though.
    Noticed in FH4 that there is the same thing going on. Started to compare similar things in games recently. Foliage popup distance, shadow quality and/or 'LOD's with camera distance and FOV, shadow darkness, SSAO settings around cars and objects in the maps. Realized that there is alot of similar things in big budget games making me even more impressed by the BeamNG devs.
     
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  17. fufsgfen

    fufsgfen
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    Yeah, having game run with gtx1060 or less is not going to happen if draw distance are set so that there is no visual popping, it might take quite some time until visual popping is history, GPU power needs to increase a lot and I think CPU limits have been reason also on some games, which will get better as games start using more modern things like Vulkan and DX12 so that CPU limit is no longer there.
     
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