What causes a wheel debugger to provide data that doesn't reflect the physical wheels accurately, causing it to be useless information? How can one fix this? Asking for a friend. >.> and I'm also curious myself, as I've seen it happen a few times.
Either your refnodes are messed up, or wheeldata settings are incorrect, or these values are true and your geometry is really that much off...
I can tell you the given geometry isn't that far off. Camber is closer to 3-5Deg, not 20deg for example.