The only reason it is on hold is because of lack of JBEAMer to finish it. Just wanted to get that out there first. Looking for a JBEAMer for the easy parts of this planned mod. I already JBEAMed most the parts of it (ailerons, elevators, rudder, propeller, and fuselage) but I am looking for somebody who will do the wheels, and (optionally) rudder. Other than that, I think I have things figured out. PM me if you want to take it on. Here's a picture of the mesh: (mesh taken from here) All that's left requires just a little bit of basic JBEAMing skills. Please Help me! your name will be put in the description under credits when it has a spot in the Air section of the forum.
I'm no expert JBeamer, but the propellor will use a rotator. Just set the prop up to spin around a central hinge, then add this, minus the comments: Code: "rotators": [ ["name","[group]:","node1:","node2:","nodeS","nodeArm:","wheelDir"], {"radius":1.0}, {"brakeTorque":0.4}, {"parkingTorque":0}, {"propulsed":1}, {"axleBeams":["Axel1","Axel2"]}, //Defines the two nodes/one beam that the rotator will use as the axle ["RotatorName", ["rotatorgroup"], "Axel2", "Axel1", 9999, "Axel2", -1 {"torqueArm":"Axel2"}], //Provides basically all of the positional information to the rotator {"axleBeams":[]}, ],
wow thanks. I never would have thought that there would be a specific type of beam/node that is actually made for this. Thanks! Your name's going in the description! (lol)