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WIP Beta released BeamNG Alternative lighting

Discussion in 'Mods and Skins' started by Brother_Dave, Jan 11, 2019.

  1. Blindleader44

    Blindleader44
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    All of the Presets for PostFX work great. I haven't tested any of the others but i plan to soon:D
     
  2. TechnicolorDalek

    TechnicolorDalek
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    increase contrast and add a sharpening filter thread #571348123566
     
  3. Brother_Dave

    Brother_Dave
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    Cant find the thread youre looking for. Are you talking about some of the Reshade presets? Got a huge thread with tons of presets in https://beamng.com/threads/my-reshade-config.51827/
     
  4. TechnicolorDalek

    TechnicolorDalek
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  5. Danny Werewolf

    Danny Werewolf
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    Haven't heard much of this thread. Any updates on the mod in general?
     
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  6. Brother_Dave

    Brother_Dave
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    Im still here :p

    Been busy with life basicly. Parenting, working on my daily driver and my fun car, taking care of the house, work takes more energy than usual and so on :oops:

    At the moment i have very little time aside from my must-do list. I havent in any way left this but its not top priority whenever i do get and hour or so of free time. For now that time goes to shaping and sanding the body of my fun car. Need/want to get it done the next couple of weeks/months in time for Swedish summer and theres alot of work left before i can paint it and consider it done lol :D
     
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  7. StuckAuto123443

    StuckAuto123443
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    Utah.png WestCoastDocks.png Italy.png Very nice! I got it working
     
    #67 StuckAuto123443, Feb 1, 2019
    Last edited: Feb 1, 2019
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  8. Brother_Dave

    Brother_Dave
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    Testing Natural Lighting and playing with the settings on Jungle Rock ISland :rolleyes:

     
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  9. Danny Werewolf

    Danny Werewolf
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    Is this BeamNG or the gameplay leak of GTA6? That looks absolutely amazing. It doesn't even look like Beam anymore.
     
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  10. Mr.Bot

    Mr.Bot
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    Holy Jesus I've never seen anything like this on BeamNG Drive!
     
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  11. nathan12276

    nathan12276
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    Where is the post fx setting, i must be brainfarting because i cant find it.
     
  12. rottenfitzy

    rottenfitzy
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    Wow, that is..... fantastic. Great work!
     
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  13. stephen f

    stephen f
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    when you're on the main menu, click options, graphics and there should be a button that has postfx on it,

     
  14. Tsutarja495

    Tsutarja495
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    You need to enable advanced functions in Settings>User Interface.
     
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  15. Pazzi8

    Pazzi8
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    someone have some ideas why in my "levels" folder there are no files? Even tho in game I see all the oficial maps
     
  16. CrimsonCrocodile

    CrimsonCrocodile
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    Because the levels folder in your userfolder (in documents) is not the game folder.

    The game folder is in steam/steamapps/common (Please don't tamper with it though. Any modifications are likely to break the game)
     
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  17. Pazzi8

    Pazzi8
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    oooh that's why when I put the mods in that folder they did not work :eek: thank you crimson
     
  18. Crash77

    Crash77
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    Hmm. So, I have downloaded the .zips for documents/BeamNG.drive/levels on the first page and extracted everything out of the folder inside of the .zips, and placed those files in their respective folders. When I try to play those maps, it just loads. It doesn't freeze, it just keeps loading. Do I also need the PostFX file for each map?
     
  19. CrimsonCrocodile

    CrimsonCrocodile
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    The userfolder 'levels' folder takes priority over the game folder. You should not have any issues. As an example, make sure you unpack the italyv2.zip and just copy the italy folder inside the .zip into you levels folder.

    It should look like:
    Documents>BeamNG.drive>levels>italy
    NOT
    Documents>BeamNG.drive>levels>italyv2>italy

    Please NEVER touch the game folder or you have a high risk of the game breaking with updates.
    Sounds like you have done everything right. Make sure the PostFX preset is set up. If I am not mistaken the PostFX preset works over every map, however the PostFX changes are only really visible once the levels have been added as they contain changes in the skybox (I think) which is what makes most of the difference.

    Make sure you do not have any conflicts in your levels folder.
     
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  20. Brother_Dave

    Brother_Dave
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    First post updated with ECUSA and a new PostFx preset, vid vid vid :D :

     
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