Nice. Although 'full engine simulation' isn't entirely true, at least not when speaking about physics. More ideas: - Tire deformation (maybe in slowmotion) - Dynamic exhaust gasses (when an exhaust pipe breaks, smoke will leave the pipe at the broken section, T-series works good for showing this) - Turbo and supercharger sounds - Transmission whine - Maybe an in-depth look at suspension components - Movement of engine block when revving - Engine failure when shifting down multiple times in a manual car at high speed - Air suspension of the Wentward
Do you know what this topic is about? By the way, the dynamic exhaust gasses I mentioned are definitely in the game.
nope sorry just looked at the main post again and now I know, I thought it was about stuff that need more detail, yeah I guess always look and read again before posting. Sorry