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BeamNG.drive Alpha test Backup only download

Discussion in 'General Discussion' started by tdev, Aug 7, 2013.

  1. tdev

    tdev
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    BeamNG Team

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    Re: BeamNG.drive Alpha test download

    And updated the download in the first post
     
  2. Dummiesman

    Dummiesman
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    Hopefully nobody complains about the split file.

    A 1 part zip file would be a hassle to upload via forum attachment, hence the split.
     
  3. Aboroath

    Aboroath
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    So fatboys thread got whacked?

    EDIT: Thanks tdev...that was wild. A galactic tdev ninja.:cool:

    - - - Updated - - -

    Second zip won't open as an archive.
     
    #83 Aboroath, Sep 30, 2014
    Last edited: Sep 30, 2014
  4. tdev

    tdev
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    Please re-read the first post, i added instructions :|
     
  5. Aboroath

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    ...er...uh...I knew that. Unfortunately the entire thing runs at 3 FPS, even with all graphics at rock bottom. Something change in the transition?

    On that note tdev I'd like to take a moment and express my profound gratitude at how you and your crew handled this. It heartened me immensely
    to see your thoughts, words and feelings regarding this simmering issue. Absolutely awesome brother!:cool:
     
  6. tdev

    tdev
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    completely, no :(
    Its just the latest version zipped up.
     
  7. Aboroath

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    Well, I guess I'll fire up the steam experimental and see what's up. Ran great on steam....am I walking into a trap? LOL.


    EDIT: Steam experimental runs fine as it did before. Something got missed. I have no clue how steam integration would cause the whole
    program to run at sludge frame rates.:confused:

    EDIT: Oh jesus....unpack is funky. Beam may be trying to run it from a weird place...

    Every single vehicle and level individually zipped?
     
    #87 Aboroath, Sep 30, 2014
    Last edited: Sep 30, 2014
  8. logoster

    logoster
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    that sounds right to me, in experimental all official vehicles and levels are all using the new .zip system
     
  9. Aboroath

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    Success!:cool: Was not used to the .zip scheme. Was also defaulting to Intel onboard and I'm here to say ECA map runs like total crap on 4600. So, as everyone's been saying, the mouse
    cam doesn't work and where are the screens going with this back up? Not seeing the usual cache file anywhere.

    YAY!!!!
     
  10. Enforcer_98

    Enforcer_98
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    nvr mnd.... i round it
     
    #90 Enforcer_98, Nov 7, 2014
    Last edited: Nov 7, 2014
  11. Nadeox1

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    BeamNG Team

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    Steam > Right Click BeamNG > Properties > BETA tab > Experimental

    No code needed.


    (imported from here)
     
  12. Millionade

    Millionade
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    I'm getting 14KB/s from this server...isn't there a mirror anywhere?
     
  13. MetalMilitia623

    MetalMilitia623
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    If you have no interest in steam why do you have a linked steam account?
     
  14. Ghost187

    Ghost187
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    any plans on updating this to 0.3.7.1?
     
  15. tdev

    tdev
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    yes, sure. We'll update it once we update stable :)
    Hope thats good enough? :\
     
  16. monte379

    monte379
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    Will stable be updated when the Sunburst and T-75 are completed?
     
  17. Aboroath

    Aboroath
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    Not...quite.....sure...how...to....react.......errr....frozen in.....place......paralyzed....need.....input.....hep ....me.
     
  18. Cira

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    tdev gabester B25Mitch someone plz update this :D
     
  19. Aboroath

    Aboroath
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    Update it with what?....stable and experimental have just been merged?
     
  20. Cira

    Cira
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    "When stable is updated" ... -> Stable got updated -> 0.3.7.5 ....
    ....
    ...
    ..
    .
     
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