Hopefully nobody complains about the split file. A 1 part zip file would be a hassle to upload via forum attachment, hence the split.
So fatboys thread got whacked? EDIT: Thanks tdev...that was wild. A galactic tdev ninja. - - - Updated - - - Second zip won't open as an archive.
...er...uh...I knew that. Unfortunately the entire thing runs at 3 FPS, even with all graphics at rock bottom. Something change in the transition? On that note tdev I'd like to take a moment and express my profound gratitude at how you and your crew handled this. It heartened me immensely to see your thoughts, words and feelings regarding this simmering issue. Absolutely awesome brother!
Well, I guess I'll fire up the steam experimental and see what's up. Ran great on steam....am I walking into a trap? LOL. EDIT: Steam experimental runs fine as it did before. Something got missed. I have no clue how steam integration would cause the whole program to run at sludge frame rates. EDIT: Oh jesus....unpack is funky. Beam may be trying to run it from a weird place... Every single vehicle and level individually zipped?
that sounds right to me, in experimental all official vehicles and levels are all using the new .zip system
Success! Was not used to the .zip scheme. Was also defaulting to Intel onboard and I'm here to say ECA map runs like total crap on 4600. So, as everyone's been saying, the mouse cam doesn't work and where are the screens going with this back up? Not seeing the usual cache file anywhere. YAY!!!!
Steam > Right Click BeamNG > Properties > BETA tab > Experimental No code needed. (imported from here)
Not...quite.....sure...how...to....react.......errr....frozen in.....place......paralyzed....need.....input.....hep ....me.