Beamng.drive RTGI Shaders.

Discussion in 'Videos, Screenshots and other Artwork' started by TheCrashCat, Feb 11, 2021.

  1. TheCrashCat

    TheCrashCat
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    A few Screenshots with the old reshade files.
     

    Attached Files:

    • BeamNGdriveScreenshot20210211-14144928.png
    • BeamNGdriveScreenshot20210211-13413111.png
    • BeamNGdriveScreenshot20210211-13380176.png
    • BeamNGdriveScreenshot20210211-13325423.png
  2. Zero

    Zero
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    wtf
     
  3. bokozgardner

    bokozgardner
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    Rly cool shaders
     
  4. SuperShep1

    SuperShep1
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    yeah. the ones with the d-series look absolutely baller, but the other ones have some sort a weird light issue, kinda looks like extreme ray-tracing
     
    • Agree Agree x 1
  5. TheCrashCat

    TheCrashCat
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    Drive around :D
     

    Attached Files:

    • depressedroamer3lasttrip.png
  6. MiniflyCanada

    MiniflyCanada
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    the one with the hopper looks like ray tracing
     
  7. P_enta

    P_enta
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    not really. turning on reflections /=/ real time ray tracing

    BeamNG wouldn’t be a good real time ray tracing game, it’s art style is too realistic. You can get the same effect with global illumination and use much less GPU resources.
     
    • Agree Agree x 1
  8. HeepXJ40

    HeepXJ40
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    only thing beamng needs is better materials and global illumination, then it'll be close to photoreal
     
  9. Dandyboi

    Dandyboi
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    This looks pretty awesome! Might check it out.
     
  10. fivedollarlamp

    fivedollarlamp
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    World's wettest street award 2021
     
    • Agree Agree x 2
  11. HeepXJ40

    HeepXJ40
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    It's a graphics mod why wouldn't it look drenched in water?
     
  12. Jer

    Jer
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    Yo, where can I get that preset?
     
    • Agree Agree x 1
  13. HeepXJ40

    HeepXJ40
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    It's a preset I made myself. If I release it to the public I want to make it part of a lighting mod otherwise it looks horrible if you don't change the lighting manually before each set of photos.
     
    • Like Like x 2
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