Hello people, I really would like to experience BeamNG Drive with a game mode that teaches you actually how to drive your car in the traffic by obeying the traffic laws, also depended on the region like European laws for European maps or American laws for American maps, just like I used to play in good old days 3D Driving School or City Car Driving. But with BeamNG physics it'd be pretty awesome and actually can dominate. I know that AI traffic is not officialy released yet, especially the AI that obeys traffic laws, but for future processes it could be a good idea. People who'd like to start playing this mod now can use AI Traffic Mod and see what happens. And what I believe is that people can make a lot of fun before preparing for actual driving exam for the license. Let me know your thoughts about the idea.
I would like that too, but also I think it might be quite lot of work to get done. There are some "how would you tell with few lines of code" situations that might get bit tricky to solve I guess. Also it would require specific map construction I think, so one could get conditions from position etc. Going straight from turn only lane for example you would need to have way to tell car was on turn only lane and that need code to know where is turn only lane. In open sandbox world one needs to have all possible rules working on all possible situations which is hugely more complex than driving school sim that does scripted case where you need to do correct action. Well, that is what I think they have, haven't actually played one of those Developers are incredible skilled though so you never know if they might have some ideas that make creating such traffic rule code simple job, but still I would think that is very big task.
Inb4 "BeamNG is a videogame with it's own universe therefore real Italian laws are irelevant to BeamNG Italy" OT: I'm sure to an extent there will be, being that we have the student driver car and had scenarios for it (are those still in the game? I don't even know...) and career sandbox might have police like gamergull's traffic mod does. A full on driving school for IRL laws of each map would be interesting though. As long as it doesn't try to include something like "who's fault was this accident", I can't imagine it would be difficult to code, relatively speaking. A driving school for racing would be nice to see, though that would probably just be a tutorial level and to an extent we already have that with the ETK campaign.
Racing school could use scoring bit similar to what damn jump scenario has, there would be targets for entry, apex and exit, where you would need to have pretty accurate positioning as well as speed within defined range. But traffic rules, signaling too early, too late, not signaling, it gets complex quite soon, also staying in lane, parking rules etc. Not stopping, signaling, speed limit enforcement and staying in lane would be minimum things to have I guess. One way roads and direction on lane would need also be checked. Hard Truck II was a game with some simple traffic rule checks, also you got nice board with fine amount, reason and some graphical elements like badge and pic of cop or something like that. Things did bug out though, so they started shooting you if you were next to road as code did not take account of player leaving the road, so when you returned to road it was same if you would be running for cops for long time. Stuff like that can make it much harder to make happen than what one would first except it to be.
I don't see how those would be too difficult, again as long as nothing really crazy like deciding who is at fault for a collision is involved. Record the distance/time driven with blinker on, boundries for what is acceptable in terms of speed limits, lane departure, direction driven, etc... To an extent, Gamergull's traffic mod already has/uses foundations for the important stuff. I'm not thinking of something detailed enough to teach someone how to drive, just something with enough basics for comfort. IIRC BeamNG does have a contract with Audi for something related to automomous driving, so 1.5 members of the team already has real experience telling a computer what is and is not acceptable on the road.
It seems like we're one step closer to make this dream come true! Thank you BeamNG Drive! You worth every penny