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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. BaronRedStorm

    BaronRedStorm
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    All i've seen so far is the Grand marshal lights don't Fully turn on at max
    2014-09-14_00003.jpg
    Correct me if this is known
     
  2. GabrielFarre

    GabrielFarre
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    When i accelerate in the civetta bolide GTR the back wheels gonna vibrate like crazy and at 80 kmph it gonna goes to normally function
     
  3. Again_Dejavu

    Again_Dejavu
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    Imma volunteer. Is there any application or...

    E: Also, what should we do about issues that were already found in an earlier version but haven't been fixed yet?
     
  4. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Did you actually opt into the experimental build? I can't replicate the shaking here.
     
  5. GabrielFarre

    GabrielFarre
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    Yes same thing i will show you when i enter in my pc
     
  6. defib

    defib
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    #406 defib, Sep 14, 2014
    Last edited by a moderator: Oct 21, 2015
  7. Bubbleawsome

    Bubbleawsome
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    What would we even organize them by? I've got too much freetime though, would give it a shot.
     
  8. tdev

    tdev
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    Developer
    BeamNG Team

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    we need to close old issues, post found issues on the forum into the bugtracker and update existing issues with new findings.

    - - - Updated - - -

    The more organized and well maintained this bugtracker is, the faster we can find and fix the problems - So if you experience a problem as well, try to improve the relevant issue by commenting on it, posting logs and screens. Everything helps :)
     
  9. mrboojay

    mrboojay
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    This is probably due to the amount of power headed to the back wheel while it is burning out. If you do it slowly (as showed by bloonpop) you won't have the issue.

    I have actually managed to break one wheel (is it the axle?) and it flops all over the place. It is really easy to do if you drive backwords, get to a fast speed, and if you have it said to real automatic or manual mode, shift it in drive (or 1st gear) and keep it floored. The you'll see the wheels really go crazy, and likely mess one up pretty bad.
     
  10. Bobedd73

    Bobedd73
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    Doing this was awesome!! It would be cool to see a car trailer for the T75 or any trailer really, and the ability to hook up two trailers with a dolly.
     
  11. SHOme1289

    SHOme1289
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    im back on after a week or so, a day after the Experimental build was released....I have to say, ECUSA is awesome, but on my craptop, it lags pretty badly. Like, the worst of any map. Im still not dropping 2000 bucks to get a real rig, but just wanted to point that out...and I am sure that is has already been pointed out. Is it the collision triangles, or just all of the vegetation? I notice that with physics paused, the FPS actually almost even goes down. I suppose it is just a beautiful map, one which my lowly computer will never be able to play smoothly...even at a playable 20 FPS.
     
  12. yyriFIN

    yyriFIN
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    The flatbed trailer seems to have bad traction on its wheels, planning to enchance it? Now it seems to slide in to a ditch even at low speeds.
     
  13. GabrielFarre

    GabrielFarre
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    Gabe add hydros like in ror for have quiet the cars and not let falls from flatbed
     
  14. Cardinal799

    Cardinal799
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    We already have hydros. They wouldn't stop the cars from falling off. Now, if you are using the experimental version, as long as you don't drive like an idiot, the cars should not fall off of the flatbed.
     
  15. FZulley

    FZulley
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    This would actually heavily destroy a real world gearbox. (Automatic Gearboxes won't change into the first gear, when not being slow enough (At least that's the behaviour of an old mercedes, despite that the brake must be applied while shifting into D or R), and a manual shifter... Well, on some, you won't be able to put the first gear in, or it will sound that bad, that you won't continue :D )
     
  16. matthewhughes325

    matthewhughes325
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    what are your system specs?
     
  17. Hati

    Hati
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    Trying not to be a dick, but I hope you're still making an effort in regards to learning English. You sound so... I don't want to say dumb but immature. Your English is better than my Spanish, don't get me wrong. The problem is that I can't tell if you're trying to boost your post count arbitrarily sometimes or you're just coming up against a language barrier while trying to say something useful. I don't understand what you just said.
     
  18. jboptical

    jboptical
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    I have noticed an ESP system in the sunburst and i was wondering if it was currently working at the moment because it doesn't really seem like it.
     
  19. gabester

    gabester
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    BeamNG Team

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    Does your esc.lua file in sunburst\lua have any code in it? I don't know if the actually functional version has been pushed to the experimental build yet (I don't think it has). I just wrote it the other day.
     
  20. defib

    defib
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