More progress with another sign. And a question, is it OK to have cars from the Warehouse as static terrain objects in the parking lots?
Ask a dev or a moderator. Im sure they will say no warehouse. Your alternatives are to model them or to look around and find the meshes that exist already in existing terrains. Be sure to ask the authors of the meshes though before taking them. I think static objects follow the same rules as normal game content.
I'd vote for lonely/empty parking lots. Having static meshes of cars in parking lots doesn't sound like any kind of fun I'm familiar with. Just my two cents of course...
Today's progress: -Reworked some roads and added more sections of road -Modeled a couple more signs -Placed the current signs and objects already modeled in the appropriate position Yeah, I see that no texture sign back there too.
Today's progress: Modeled more objects: Parking lot entrance thingamajig Fence Added more of the roads and painted asphalt underneath all roads
When will the Airport come into play? All I see is a typical middle-of-nowhere highway in a field. Also, you could have stock game vehicles be in the lots, but that would lag if theres more than like 2 cars. Will parked planes be in this? Remember to have a layered Terminal building and roads too, as most airports do. Raleigh-Durham International Airport, North Carolina Los Angeles International Airport, California PVD Airport, Rhode Island
I have a runway, but no matter how much I try it won't be perfectly smooth. Right now I'm just modeling the signs and laying out all the roads.
Pretty soon I might have dashcam footage of the real airport roads because I'm going to this airport to pick up family for the holidays and I might get a Polaroid Cube for Christmas... And it'll even be Full HD at 60fps.
There's no reason for the runway not to be perfectly smooth. You've got multiple options: Use terrain and use the "set height" tool in the normal BeamNG.drive/Torque3D editor. Fiddle with the height until you get the right height and then paint that across the entire runway - done. Use terrain and export the terrain as a heightmap and use a 16-bit image editor to deal with it. Fix the terrain to the same grayscale value and it will be perfectly smooth. Import it back in and bingo. Use a big mesh. You can easily make a big long perfectly flat runway in Sketchup, but FWIW it probably will not be nearly as beautiful as one made using terrain in T3D.
Nicely said. Also he could use Blender to do the runway as a heightmap road, but its easier to do it in an image editor because its just a flat strip. And he could also use mesh roads, but since he apparently is using the stock Gridmap assets, I dont think this is possible without importing some more textures. I would start out the same way Gigawert is doing the airport; Take care of the roads and then start constructing the actual airport. An Airport can be quite a confusing thing to model, so I dont blame Gigawert for trying to put it off some.