(imported from here) If you're making textures, models and other files, make sure you reference them in the .cs files correctly. Either make sure they have the full directory location on them, begin with ./ or have a file extension on the end. Missing all of these makes it impossible for the program to detect what the file is. If you have missing textures on rocks ingame, the above message is the reason why. This can be manually changed in art/shapes/rocks/materials.cs. Add one of the extensions on the *map lines that don't have any indication of textures and it'll work. This program allows for simple and easy map duplicating and renaming. Currently, developing a new map results in quite a long process of checking all references to files and folders are correct, so I developed a program that allows for a more automated process. Now, rather than manually editing map files, you can just input the current map folder then select duplicate or rename and the program will go off and attempt to carry out that task for you. Download (Installer) Download (Stand alone) (Updated to 0.3 - 05/09/2013 at 22:10 GMT) Fixes: Options in the duplication and renaming menus actually do something now. Debug outputs from the removal menu show up. New: Removal menu now has selectable options, so you can choose what you want to remove. Removal menu shows you how much has been deleted and how much space it has saved. Duplication and renaming menus now have quick setting buttons, to select the best options for specific events. Added a new option to give you the option as to whether it fixes locations of objects that have no extensions in the files. Current Bugs: Doesn't fix up the textures for the rocks correctly, this is due to some bad naming in the materials.cs file for them, so I can't actually tell where the textures are from. This can be fixed manually. Current program features: Automatic map duplication Copies the selected map and renames it to a specified name. Renames all definitions of the old map in the files and saves them. Renames all filenames that contain the old level name. Automatic map renaming Same as the map duplication but without copying the map beforehand. [Experimental] File optimisations Checks all references towards files in the art folder then deletes any files not referenced in any of the searched files. Future features: Enable further currently disabled features such as automatic copying in of files not in the current folder, such as copying in terrain files that are outside even the folder it is copying from. More suggested program features. Current limitations: In order for it to rename the files correctly, they have to have the same target name as the .mis file. Therefore, a file that has already been copied and renamed manually, but the file references haven't will have an issue. It'll work, but it won't rename the reference files unless they are the same as the .mis name. Let me know if there's any problems, as I'm more than certain there will be for some of you. Especially let me know if it changes or misses something it really shouldn't. Also, if you have any feature suggestions that fit within the bounds of this program then feel free to suggest them, I might be able to get them implemented.