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BeamNG Multithread

Discussion in 'General Discussion' started by iPlayzTG-BMG, Nov 17, 2020.

  1. iPlayzTG-BMG

    iPlayzTG-BMG
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    Joined:
    Jun 18, 2018
    Messages:
    162
    I've been wondering if BeamNG takes advantage of multithread performance. I recently got a Ryzen 5 3600 and noticed an uplift in performance especially when I have multiple cars spawned in. My old CPU was 4 cores. Is the performance uplift from the higher clock speeds or higher core count? Or both?
     
  2. Slugfest

    Slugfest
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    Joined:
    Jun 28, 2020
    Messages:
    1,122
    From what I understand, the answer is yes, as it runs a car per core (so the core count matters) and obviously higher speeds = more calculations/second (so speed matters)... although I'm by no means an expert, so we'll see what others say
     
    • Agree Agree x 1
  3. TechnicolorDalek

    TechnicolorDalek
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    Joined:
    Dec 6, 2013
    Messages:
    1,026
    depends on what your old CPU was, but yeah, you pretty much get linear scaling as far as # of cars simulated and core count.
     
    • Agree Agree x 1
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