So I got the map that was formerly used as the menu, and attempted to put it in game by placing it into the levels folder. But BeamnG doesn't even acknowledge it in the level select screen. Any ideas why?
Hmm, i don't think you can, as the camera was fixed, you could never actually get your camera at the vehicle like other maps.
That's the thing it isn't supposed to be an option to select, it's a modified map, thus you would have to edit it yourself to make it useable
Thats the problem. I don't know what makes it hidden. I want to change it, but I don't know what to change.
Here's the easiest way to do it: Open the BeamNG levels folder Open the folder regarding that map ??? PROFIT .... I have no idea man.
Seems legit <_> derp herp >MFW copied files from the old main menu to the gridmap expecting it to work
Nah, this was me testing that the .ter file worked. Just checking things off a list to see what's fucky
I think there is an option in the .mis file to make BeamNG ignore the level in the level selector. He probably changed that. EDIT, for future reference, i think this is it: new LevelInfo() { nearClip = "0.1"; visibleDistance = "1000"; decalBias = "0.0015"; fogColor = "0.866667 0.913726 0.996078 1"; fogDensity = "0.003"; fogDensityOffset = "60"; fogAtmosphereHeight = "0"; canvasClearColor = "0 0 0 255"; ambientLightBlendPhase = "1"; ambientLightBlendCurve = "0 0 -1 -1"; advancedLightmapSupport = "0"; soundAmbience = "AudioAmbienceDefault"; soundDistanceModel = "Linear"; canSave = "1"; canSaveDynamicFields = "1"; desc0 = "The menu background terrain"; enabled = "0"; levelName = "Menu level";